The Audio File Library provides a uniform programming interface to standard digital audio file formats. This library allows the processing of audio data to and from audio files of many common formats (currently AIFF, AIFF-C, WAVE, NeXT/Sun .snd/.au, IRCAM, AVR, Amiga IFF/8SVX, and NIST SPHERE). The library also supports compression (currently G.711 mu-law and A-law and IMA and MS ADPCM) as well as PCM formats of all flavors (signed and unsigned integer, single- and double-precision floating point).
标签: programming interface provides standard
上传时间: 2014-12-06
上传用户:a6697238
This package implements a Kalman filter as described in the paper "A Statistical Algorithm for Estimating Speed from single Loop Volume and Occupancy Measurements" by D. J. Dailey.
标签: Statistical implements Algorithm described
上传时间: 2013-12-12
上传用户:cc1915
SDL Library Documentation. The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a great deal of flexibility.
标签: Documentation SDL designed Library
上传时间: 2015-06-23
上传用户:nanxia
8051 monitor programm: - use external ram to run user program - use eeprom to save user program - provide single step debug, can read internal register and ram
上传时间: 2015-07-11
上传用户:zhichenglu
county, random population coordinates were generated using the complete spatial randomness (CSR) function in S-PLUS. Then, the background information was attached to each individual county based on the county?s distribution for the class of interest. Finally, all counties were merged into a single dataset that describes the whole state
标签: coordinates population randomness generated
上传时间: 2014-01-18
上传用户:hn891122
关于FPGA流水线设计的论文 This work investigates the use of very deep pipelines for implementing circuits in FPGAs, where each pipeline stage is limited to a single FPGA logic element (LE). The architecture and VHDL design of a parameterized integer array multiplier is presented and also an IEEE 754 compliant 32-bit floating-point multiplier. We show how to write VHDL cells that implement such approach, and how the array multiplier architecture was adapted. Synthesis and simulation were performed for Altera Apex20KE devices, although the VHDL code should be portable to other devices. For this family, a 16 bit integer multiplier achieves a frequency of 266MHz, while the floating point unit reaches 235MHz, performing 235 MFLOPS in an FPGA. Additional cells are inserted to synchronize data, what imposes significant area penalties. This and other considerations to apply the technique in real designs are also addressed.
标签: investigates implementing pipelines circuits
上传时间: 2015-07-26
上传用户:CHINA526
unicap provides an uniform access to video capture devices. Currently you can access v4l, v4l2, IIDC 1394 ( DCAM ) cameras and video to firewire converters with a single API. New devices can be added via a plugin system
标签: access Currently provides capture
上传时间: 2015-08-07
上传用户:cjl42111
A complete set of bit banged, software driven I2C routines I created for any PIC device - and they work!! These functions are single master only functions, and are ideal for communicating with things like EEPROMs, LCD Drivers, ADC Converters etc
标签: complete routines software created
上传时间: 2013-12-17
上传用户:王小奇
Introduction to the MSN Messenger Activity SDK --- --- --- --- --- --- --- --- --- --- --- --- --- -- The MSN® Messenger Activity software development kit (SDK) contains technical information about how to develop and test single-user and multiuser applications by using the Activity object model. The SDK also provides detailed information about the MSN development and testing requirements that your Activity must meet, and how to increase the usage of your MSN Messenger Activity application.
标签: Introduction Messenger Activity the
上传时间: 2015-09-06
上传用户:ruan2570406
The source code samples for chapter 2, 4, 6, and 8 are contained in the EvenChapters project. Those chapters all reference various aspects of this single project. The source code for the BullsEye control (chapter 10 example) is in the BullEyeCtl project. The source samples for the other chapters are provided in the Chapter XX sub-directories.
标签: EvenChapters contained chapter samples
上传时间: 2015-09-07
上传用户:yuchunhai1990