pl0 c++ 删除debug和release目录,所以请不要将文件放在这两个目录下
上传时间: 2013-12-22
上传用户:qweqweqwe
Visual c++ 编的聊天源代码 其他人不需帐号就可自由下载此源码 统会自动删除debug和release目录,所以请不要将文件放在这两个目录下
上传时间: 2016-07-18
上传用户:wanqunsheng
ZIGBEE1015无线传感器统会自动删除debug和release目录,所以请不要将文件放在这两
上传时间: 2014-01-03
上传用户:yulg
FFH, pre-hopping anti-jamming system
标签: anti-jamming pre-hopping system FFH
上传时间: 2013-12-24
上传用户:dapangxie
yum 源,加快YUM更新速度,如果有livna-release-7-2.noarch.rpm效果会更好!
标签: livna-release noarch yum YUM
上传时间: 2016-08-15
上传用户:熊少锋
This the first release (version 0.0) of the Peersim high level P2P network simulator. This archive contains the javadoc generated documentation, and a java archive containing the simulator source and bytecode and some examples.
标签: This the simulator Peersim
上传时间: 2013-12-10
上传用户:mikesering
The 6.0 release of Visual C++ shows Microsoft s continued focus on Internet technologies and COM, which are key components of the new Windows Distributed interNet Application Architecture (DNA). In addition to supporting these platform initiatives, Visual C++ 6.0 also adds an amazing number of productivity-boosting features such as Edit And Continue, IntelliSense, AutoComplete, and code tips. These features take Visual C++ to a new level. We have tried to make sure that this book keeps you up to speed on the latest technologies being introduced into Visual C++.
标签: technologies Microsoft continued Internet
上传时间: 2014-12-04
上传用户:waizhang
C8051F320范例: This release contains the following components: * USB Interrupt Driver Example * USB Interrupt Firmware Example * Host Application (USBTest.exe) * Host Application Source
标签: components C8051F320 Interrupt following
上传时间: 2016-08-28
上传用户:凤临西北
pre-fixSpan算法,该算法是C++语言实现的,主要用模板实现prefixspan的投影数据库架构及模式生长功能
标签: pre-fixSpan 算法
上传时间: 2016-08-29
上传用户:koulian
For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use a D3DXMESH object, including loading it from a file and rendering it. One thing D3DX does not handle for us is the materials and textures for a mesh, so note that we have to handle those manually.
标签: pre-authored Fortunately advanced geometry
上传时间: 2013-12-26
上传用户:sssl