crowd simulation 大规模人群运动仿真.pdf
标签: simulation crowd 大规模
上传时间: 2017-02-09
上传用户:6546544
Behavioral models are used in games and computer graphics for realistic simulation of massive crowds. In this paper, we present a GPU based implementation of Reynolds [1987] algorithm for simulating flocks of birds and propose an extension to consider environment self occlusion. We performed several experiments and the results showed that the proposed approach runs up to three times faster than the original algorithm when simulating high density crowds, without compromising significantly the original crowd behavior.
标签: Behavioral simulation realistic computer
上传时间: 2017-09-08
上传用户:hanli8870
This book provides an overview of recent innovations and achievements in the broad areas of cyber-physical systems (CPS), including architecture, networking, systems, applications, security, and privacy. The book discusses various new CPS technologies from diverse aspects to enable higher level of innovation towards intelligent life. The book provides insight to the future integration, coordination and interaction between the physical world, the information world, and human beings. The book features contributions from renowned researchers and engineers, who discuss key issues from various perspectives, presenting opinions and recent CPS-related achievements.Investigates how to advance the development of cyber-physical systems Provides a joint consideration of other newly emerged technologies and concepts in relation to CPS like cloud computing, big data, fog computing, and crowd sourcing Includes topics related to CPS such as architecture, system, networking, application, algorithm, security and privacy
上传时间: 2019-04-21
上传用户:danyun
The status quo of digital cities is analysed in detail, using six different perspectives: 1. Social interaction 2. Safety 3. Data management and analytics 4. Mobility 5. Consumer Lifestyle 6. crowd-based services
标签: Digital Cities White Paper
上传时间: 2020-05-23
上传用户:shancjb