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realistic

  • An interactive water fountain. A realistic water source in your pocket with full control. Contro

    An interactive water fountain. A realistic water source in your pocket with full control. Controls: UP/DOWN - go closer/further LEFT/RIGHT - rotate # - stop rotation 1/7 - rotate camera up/down 3/9 - change water pressure 4/6 - change water rendering complexity 2/8 - ascend/descend 0 - bullet time 5 - 25 FPS limiter on/off * - HUD on/off

    标签: water interactive realistic fountain

    上传时间: 2013-12-19

    上传用户:yuchunhai1990

  • RFID Sourcebook: The realistic, no-hype guide to RFID evaluation, planning, and deployment

    RFID Sourcebook: The realistic, no-hype guide to RFID evaluation, planning, and deployment

    标签: RFID Sourcebook evaluation deployment

    上传时间: 2013-12-09

    上传用户:许小华

  • Behavioral models are used in games and computer graphics for realistic simulation of massive crowd

    Behavioral models are used in games and computer graphics for realistic simulation of massive crowds. In this paper, we present a GPU based implementation of Reynolds [1987] algorithm for simulating flocks of birds and propose an extension to consider environment self occlusion. We performed several experiments and the results showed that the proposed approach runs up to three times faster than the original algorithm when simulating high density crowds, without compromising significantly the original crowd behavior.

    标签: Behavioral simulation realistic computer

    上传时间: 2017-09-08

    上传用户:hanli8870

  • Three-dimensional real-time graphics are a prevalent technology nowadays, thanks to the steady rise

    Three-dimensional real-time graphics are a prevalent technology nowadays, thanks to the steady rise of processing power and specialized graphics hardware. One of the goals of computer graphics most sought after and difficult to achieve is to reproduce realistic outdoor environments featuring dense forests.

    标签: Three-dimensional technology real-time prevalent

    上传时间: 2014-01-15

    上传用户:坏天使kk

  • This paper presents an interactive technique that produces static hairstyles by generating individu

    This paper presents an interactive technique that produces static hairstyles by generating individual hair strands of the desired shape and color, subject to the presence of gravity and collisions. A variety of hairstyles can be generated by adjusting the wisp parameters, while the deformation is solved efficiently, accounting for the effects of gravity and collisions. Wisps are generated employing statistical approaches. As for hair deformation, we propose a method which is based on physical simulation concepts but is simplified to efficiently solve the static shape of hair. On top of the statistical wisp model and the deformation solver, a constraint-based styler is proposed to model artificial features that oppose the natural flow of hair under gravity and hair elasticity, such as a hairpin. Our technique spans a wider range of human hairstyles than previously proposed methods, and the styles generated by this technique are fairly realistic.

    标签: interactive hairstyles generating technique

    上传时间: 2013-12-20

    上传用户:sssl

  • This a very simple baseband simulator for SC-FDMA system. This simulator is part of the upcoming boo

    This a very simple baseband simulator for SC-FDMA system. This simulator is part of the upcoming book “Single Carrier FDMA: A New Air Interface for Long Term Evolution” (Wiley, Nov. 2008) which I co-authored with professor David J. Goodman at Polytechnic University. The purpose of this simulator is to give some concrete idea of how SC-FDMA system works. It does lack many realistic and sophisticated features such as channel coding, time-varying fading channel model, soft decision decoding, etc. Regardless, I am hoping that it will help you understand SC-FDMA which is a fairly new development in 3GPP LTE.

    标签: simulator This baseband upcoming

    上传时间: 2016-08-26

    上传用户:小草123

  • 基于多尺度字典的图像超分辨率重建

    Reconstruction- and example-based super-resolution (SR) methods are promising for restoring a high-resolution (HR) image from low-resolution (LR) image(s). Under large magnification, reconstruction-based methods usually fail to hallucinate visual details while example-based methods sometimes introduce unexpected details. Given a generic LR image, to reconstruct a photo-realistic SR image and to suppress artifacts in the reconstructed SR image, we introduce a multi-scale dictionary to a novel SR method that simultaneously integrates local and non-local priors. The local prior suppresses artifacts by using steering kernel regression to predict the target pixel from a small local area. The non-local prior enriches visual details by taking a weighted average of a large neighborhood as an estimate of the target pixel. Essentially, these two priors are complementary to each other. Experimental results demonstrate that the proposed method can produce high quality SR recovery both quantitatively and perceptually.

    标签: Super-resolution Multi-scale Dictionary Single Image for

    上传时间: 2019-03-28

    上传用户:fullout

  • Hybrid+Analog-Digital+Precoding

    In this paper we revisit hybrid analog-digital precoding systems with emphasis on their modelling and radio-frequency (RF) losses, to realistically evaluate their benefits in 5G system implementations. For this, we decompose the analog beamforming networks (ABFN) as a bank of commonly used RF components and formulate realistic model constraints based on their S-parameters. Specifically, we concentrate on fully-connected ABFN (FC-ABFN) and Butler networks for implementing the discrete Fourier transform (DFT) in the RF domain. The results presented in this paper reveal that the performance and energy efficiency of hybrid precoding systems are severely affected, once practical factors are considered in the overall design. In this context, we also show that Butler RF networks are capable of providing better performances than FC-ABFN for systems with a large number of RF chains.

    标签: Analog-Digital Precoding Hybrid

    上传时间: 2020-05-27

    上传用户:shancjb

  • Introduction to Dynamical Systems_Rainer Klages

    There exist two essentially different approaches to the study of dynamical systems, based on the following distinction: time-continuous nonlinear differential equations ⇋ time-discrete maps One approach starts from time-continuous differential equations and leads to time-discrete maps, which are obtained from them by a suitable discretization of time. This path is pursued, e.g., in the book by Strogatz [Str94]. 1 The other approach starts from the study of time-discrete maps and then gradually builds up to time-continuous differential equations, see, e.g., [Ott93, All97, Dev89, Has03, Rob95]. After a short motivation in terms of nonlinear differential equations, for the rest of this course we shall follow the latter route to dynamical systems theory. This allows a generally more simple way of introducing the important concepts, which can usually be carried over to a more complex and physically realistic context.

    标签: Systems_Rainer Introduction Dynamical Klages to

    上传时间: 2020-06-10

    上传用户:shancjb

  • MultivariableControlSystems

    This introductory chapter is devoted to reviewing the fundamental ideas of control from a multivariable point of view. In some cases, the mathematics and operations on systems (modelling, pole placement, etc.), as previously treated in introductory courses and textbooks, convey to the readers an un- realistic image of systems engineering. The simplifying assumptions, simple examples and “perfect” model set-up usually used in these scenarios present the control problem as a pure mathematical problem, sometimes losing the physical meaning of the involved concepts and operations. We try to empha- sise the engineering implication of some of these concepts and, before entering into a detailed treatment of the different topics, a general qualitative overview is provided in this chapter.

    标签: MultivariableControlSystems

    上传时间: 2020-06-10

    上传用户:shancjb