学习3D中的地形focus.on.3D.Terrain
上传时间: 2013-07-31
上传用户:eeworm
学习3D中的地形.原名:Focus On 3D Terrain.
上传时间: 2015-08-31
上传用户:hgy9473
A Terrain parabolic equation model for propagation in the troposphere
标签: propagation troposphere parabolic equation
上传时间: 2014-11-12
上传用户:songrui
These routines model tropospheric radiowave propagation over variable Terrain and calculates propagation loss vs. height and range. Propagation loss is displayed in dB contours on a height vs. range plot. TPEM is based on the split-step Fourier PE method and was originally developed from an early PE model called PEPC, written by Fred Tappert. Propagation loss over variable Terrain is modeled by shifting the field an appropriate number of bin widths correspondc ing to the height of the ground. The field is determined using the smooth earth PE method.
标签: tropospheric propagation calculates radiowave
上传时间: 2017-01-01
上传用户:225588
Nick Brettell s Terrain Rendering Using geometry clipmaps tutorial.
标签: Rendering Brettell geometry clipmaps
上传时间: 2017-03-24
上传用户:cylnpy
A small VRML viewer using OpenGL and MFC. You can easily display a wrl-based Terrain using OpenGL and MFC.
标签: OpenGL using wrl-based display
上传时间: 2013-12-21
上传用户:15071087253
一篇源于ROMA地形算法的经典论文(英文):ROAMing Terrain: Real-time Optimally Adapting Meshes
标签: Optimally Real-time Adapting ROAMing
上传时间: 2014-01-21
上传用户:璇珠官人
srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal Terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128] + 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing Terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[]
标签: MAPSIZE initialize heightmap getpid
上传时间: 2014-01-04
上传用户:ainimao
srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal Terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128] + 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing Terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[]
标签: MAPSIZE initialize heightmap getpid
上传时间: 2013-12-25
上传用户:CSUSheep
Ce manuel présume que vous avez déjà installé Flash MX 2004 ou Flash MX Professionnel 2004 et que vous savez comment l’utiliser. Il considère également comme acquis que vous savez placer des objets sur la scène et les manipuler dans l’environnement auteur de Flash. Si vous avez déjà écrit des programmes, vous vous sentirez en Terrain connu avec ActionScript. Et si vous êtes un novice, vous n’aurez aucun mal à faire son apprentissage. Le plus simple consiste à commencer par les commandes de base et à aborder les éléments plus complexes progressivement.
标签: Flash 2004 Professionnel que
上传时间: 2017-07-12
上传用户:bruce5996