参加软件机构培训的资料,包括软件生命周期与软件架构介绍;软件架构风格;UML与面向对象程序设计;UML建模与分析;技术架构视图-设计原则与模式;软件系统坏死的症状;liskov替换原则(LSP);接口隔离原则(ISP;依赖倒置原则(DIP);设计模式;策略(Strategy)模式;桥接(Bridge)模式;命令(command)模式等,是老师智慧的结晶。
上传时间: 2016-12-02
上传用户:xaijhqx
The second edition of WiMax Operator鈥檚 Manual includes most of the material from the first edition, plus new discussions of 鈥?The ultra-high-speed mobile telephone standard, HSDPA 鈥?Ultrawideband (UWB) 鈥?Changes to DSL technologies 鈥?Mobile voice 鈥?Mobile entertainment 鈥?New backup systems The new edition also reflects the changes that have occurred in the industry over the last year and half, including the emergence of restandards wireless broadband equipment with fully developed mobile capabilities, ignificant alterations in the competitive landscape, and he opening of valuable new spectrum for roadband wireless operators.
标签: edition the Operator includes
上传时间: 2014-01-02
上传用户:xiaodu1124
The double-density DWT is an improvement upon the critically sampled DWT with important additional properties: (1) It employs one scaling function and two distinct wavelets, which are designed to be offset from one another by one half, (2) The double-density DWT is overcomplete by a factor of two, and (3) It is nearly shift-invariant. In two dimensions, this transform outperforms the standard DWT in terms of denoising however, there is room for improvement because not all of the wavelets are directional. That is, although the double-density DWT utilizes more wavelets, some lack a dominant spatial orientation, which prevents them from being able to isolate those directions.
标签: double-density improvement additional critically
上传时间: 2017-04-03
上传用户:dongbaobao
u can get vacation days, u put diaslaborales(first date, last day, working day (*)) (*) 5 monday to friday 5.5 monday to saturday (half day)
标签: diaslaborales day vacation working
上传时间: 2017-04-18
上传用户:小眼睛LSL
* Use 10 MHz crystal frequency. * Use Timer0 for ten millisecond looptime. * Blink "Alive" LED every two and a half seconds. * Use pushbutton to exercise Screens utility.
标签: millisecond Use frequency looptime
上传时间: 2017-04-23
上传用户:偷心的海盗
PIC_Hi-Tech_C_Mike_Pearces_I2C_routines * Use 10 MHz crystal frequency. * Use Timer0 for ten millisecond looptime. * Blink "Alive" LED every two and a half seconds. * Use pushbutton to exercise Screens utility.
标签: PIC_Hi-Tech_C_Mike_Pearces_I C_routines Use frequency
上传时间: 2013-12-19
上传用户:标点符号
An example case is considered to price an option at a maturity of T years - prices are simulated for Geometric brownian motion process at 2*T maturity, and Brownian Bridge is used to obtain prices at T maturity. Finally option prices are compared to Black Scholes values to verify results
标签: considered simulated maturity example
上传时间: 2017-05-07
上传用户:hjshhyy
In the last decade the processing of polygonal meshes has emerged as an active and very productive research area. This can basically be attributed to two developments: Modern geometry acquisition devices, like laser scanners and MRT, easily produce raw polygonal meshes of ever growing complexity Downstream applications like analysis tools (medical imaging), computer aided manufacturing, or numerical simulations all require high quality polygonal meshes as input. The need to bridge the gap between raw triangle soup data and high-quality polygon meshes has driven the research on ecient data structures and algorithms that directly operate on polygonal meshes rather than on a (most often not feasible) intermediate CAD representation.
标签: processing productive the polygonal
上传时间: 2017-06-03
上传用户:TF2015
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870
各种 AND 与门 ANTENNA 天线 BATTERY 直流电源 BELL 铃,钟 BVC 同轴电缆接插件 BRIDGE 1 整流桥(二极管) BRIDGE 2 整流桥(集成块) BUFFER 缓冲器 BUZZER 蜂鸣器 CAP 电容 CAPACITOR 电容 CAPACITOR POL 有极性电容 CAPVAR 可调电容 CIRCUIT BREAKER 熔断丝 COAX 同轴电缆 CON 插口 CRYSTAL 晶体振荡器
上传时间: 2017-04-27
上传用户:韩亚楠999