David Vernon is the Coordinator of the European Network for the Advancement of Artificial Cognitive Systems and he is a Visiting Professor of Cognitive Systems at the University of Genoa. He is also a member of the management team of the RobotCub integrated working on the development of open-source cognitive humanoid robot. Over the past 27 years, he has held positions at Westinghouse Electric, Trinity College Dublin, the European Commission, the National University of Ireland Maynooth, Science Foundation Ireland, and Etisalat University College. He has authored two and edited three books on computer vision and has published over eighty papers in the fields of Computer Vision, Robotics, and Cognitive Systems. His research interests include Fourier-based computer vision and enactive approaches to cognition. He is currently a Professor at Etisalat University College in Sharjah-United Arab Emirates, focusing on Masters programs by research in Computing fields.".[1]
标签: the Coordinator Advancement Artificial
上传时间: 2014-01-08
上传用户:netwolf
Abstract-In this paper, simple autonomous chaotic circuits coupled by resistors are investigated. By carrying out computer calculations and circuit experiments, irregular self-switching phenomenon of three spatial patterns characterized by the phase states of quasi-synchronization of chaos can be observed from only four simple chaotic circuits. This is the same phenomenon as chaotic wandering of spatial patterns observed very often from systems with a large number of degrees of freedom. Namely, one of spatial-temporal chaos observed from systems of large size can be also generated in the proposed system consisting of only four chaotic circuits. A six subcircuits case and a coupled chaotic circuits networks are also studied, and such systems are confirmed to produce more complicated spatio-temporal phenomena.
标签: investigated Abstract-In autonomous resistors
上传时间: 2014-06-09
上传用户:h886166
Parallel robotic manipulators can be considered a well-established option for many different applications of manipulation, machining, guiding, testing, control, tracking, haptic force feed-back, etc. A typical parallel robotic manipulator (PM) consists of a mobile platform connected to the base (fixed platform) by at least two kinematic chains called limbs. The mobile platform can achieve between one and three independent translations (T) and one to three independent rotations (R).
标签: well-established manipulators considered different
上传时间: 2017-09-03
上传用户:moerwang
Behavioral models are used in games and computer graphics for realistic simulation of massive crowds. In this paper, we present a GPU based implementation of Reynolds [1987] algorithm for simulating flocks of birds and propose an extension to consider environment self occlusion. We performed several experiments and the results showed that the proposed approach runs up to three times faster than the original algorithm when simulating high density crowds, without compromising significantly the original crowd behavior.
标签: Behavioral simulation realistic computer
上传时间: 2017-09-08
上传用户:hanli8870
I implement Dijkstra s Single Source Shortest Path, say SSP, algorithm for directed graphs using a simple data structure, say simple scheme, Fibonacci heaps, say F-heap scheme, and Pairing heaps, say P-heap scheme, and measure the relative performance of the three implementations.
标签: implement algorithm Dijkstra Shortest
上传时间: 2014-01-01
上传用户:BIBI
Aodv for NS-2. A mobile ad-hoc network (MANET) is a kind of wireless ad-hoc network, and is a self-configuring network of mobile routers connected wirelessly. MANET may operate in a standalone fashion, or may be connected to the larger Internet. Many routing protocols have been developed for MANETs over the past few years. This project evaluated three specific MANET routing protocols which are Ad-hoc On-demand Distance Vector (AODV), Dynamic Source Routing (DSR) and Dynamic MANET Ondemand routing protocol (DYMO) to better understand the major characteristics of these routing protocols. Different performance aspects were investigated in this project including packet delivery ratio, routing overhead, throughput and average end-to-end delay.
标签: network ad-hoc wireless mobile
上传时间: 2014-01-12
上传用户:zsjzc
These codes require an ASCII input file called input.dat of the following form: Lower Limit on x Upper Limit on x Final Time Pressure for x<0 when t=0 Density for x<0 when t=0 Speed for x<0 when t=0 Pressure for x>0 when t=0 Density for x>0 when t=0 Speed for x>0 when t=0 These codes produce 8 ASCII output files: density.out. Density vs. x entropy.out. Entropy vs. x mach.out. Mach number vs. x massflux.out. Mass flux vs. x pressure.out. Pressure vs. x sound.out. Speed-of-sound vs. x velocity.out. Velocity vs. x waves.out. A description of the solution in terms of the three waves defined in the book (+,-,0).
标签: input following require called
上传时间: 2017-09-21
上传用户:希酱大魔王
An application that adds products to an electronic shopping cart. The application uses three classes: Product, ShoppingCart, and ShoppingCartApplication. Part of the work has been done for you and is provided in the student archive. You will implement the method in ShoppingCartApplication that reads product information from the keyboard and creates a Product object.
标签: Product ShoppingCart
上传时间: 2015-11-12
上传用户:chengzi74
最小二乘法曲面拟合,包括C程序及说明文件。对于搞三维重建的有一定帮助-Least squares surface fitting, including the C procedures and documentation. For engaging in three-dimensional reconstruction to some extent help the
标签: 通信网
上传时间: 2015-11-28
上传用户:schhqq
Guided vehicles (GVs) are commonly used for the internal transportation of loads in warehouses, production plants and terminals. These guided vehicles can be routed with a variety of vehicle dispatching rules in an attempt to meet performance criteria such as minimizing the average load waiting times. In this research, we use simulation models of three companies to evaluate the performance of several real-time vehicle dispatching rules, in part described in the literature. It appears that there is a clear difference in average load waiting time between the different dispatching rules in the different environments. Simple rules, based on load and vehicle proximity (distance-based) perform best for all cases. The penalty for this is a relatively high maximum load waiting time. A distance-based rule with time truncation, giving more priority to loads that have to wait longer than a time threshold, appears to yield the best possible overall performance. A rule that particularly considers load-waiting time performs poor overall. We also show that using little pre-arrival information of loads leads to a significant improvement in the performance of the dispatching rules without changing their performance ranking.
标签: Testing and classifying vehicle dispatching rules in three real-world settings
上传时间: 2016-04-01
上传用户:五块钱的油条