JIQIREN
上传时间: 2013-10-29
上传用户:brain kung
Over the past several years Linear Technology, the magazIne, has come of age. From nothing, the publication has come into its own, as has its subscriber list. Many innovative circuits have seen the light of day in the pages of our now hallowed publication.
上传时间: 2014-12-23
上传用户:crazyer
2D Collsion Detection in Real-time Demonstration This is the sample application that accompanies Game Developer magazIne. It is meant as a demonstration of a method for 2D collision detection.
标签: Demonstration application accompanies Detection
上传时间: 2016-01-17
上传用户:sardinescn
Dr. Dobb s Journal - Issue 402 @ 2007 November - Smart Compilers BUT SMART ENOUGH ? - GRID-ENABLING YOUR APPS - Building Desktop Apps Using Web Technologies - JavaScript & Aspect-Oriented Programming - C++ & Reusable Associations *** A Programmer s MUST-READ magazIne... ***
标签: GRID-ENABL Compilers November Journal
上传时间: 2016-03-04
上传用户:hfmm633
Base Class Library for RS232 Communications. -------------------------------------------- Ref: "Serial Comm: Use P/Invoke to Develop a .NET Base Class Library for Serial Device Communications" John Hind, MSDN magazIne, Oct 2002.
标签: Communications Library Class Base
上传时间: 2014-01-01
上传用户:小鹏
[Orig. PDF] Applications of Digital Arithmetic to Digital Signal Processing : A Tutorial Review (By Stanly A. White, IEEE ASSP magazIne, July 1989)
标签: Digital Applications Arithmetic Processing
上传时间: 2017-06-11
上传用户:PresidentHuang
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazIne while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870