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  • 3D Localization by UWB

    Simple 3D Localization of Tag-Free Moving Targets by UWB Radar UWB定位

    标签: Localization Tag-Free Targets Simple Moving Radar UWB 3D of by

    上传时间: 2017-02-19

    上传用户:lujingyu

  • 数据结构实验

    #include <stdio.h>   #include <stdlib.h> ///链式栈      typedef struct node   {       int data;       struct node *next;   }Node,*Linklist;      Linklist Createlist()   {       Linklist p;       Linklist h;       int data1;       scanf("%d",&data1);       if(data1 != 0)       {           h = (Node *)malloc(sizeof(Node));           h->data = data1;           h->next = NULL;       }       else if(data1 == 0)       return NULL;       scanf("%d",&data1);       while(data1 != 0)       {           p = (Node *)malloc(sizeof(Node));           p -> data = data1;           p -> next = h;           h = p;           scanf("%d",&data1);       }       return h;   }      void Outputlist(Node *head)   {       Linklist p;       p = head;       while(p != NULL )       {           printf("%d ",p->data);           p = p->next;       }       printf("\n");   }      void Freelist(Node *head)   {       Node *p;       Node *q = NULL;       p = head;       while(p != NULL)       {           q = p;           p = p->next;           free(q);       }   }      int main()   {       Node *head;       head = Createlist();          Outputlist(head);          Freelist(head);          return 0;   }   2.顺序栈 [cpp] view plain copy #include <iostream>   #include <stdio.h>   #include <stdlib.h> ///顺序栈   #define MaxSize 100      using namespace std;      typedef

    标签: 数据结构 实验

    上传时间: 2018-05-09

    上传用户:123456..

  • 数据结构实验

    #include <iostream> #include <stdio.head> #include <stdlib.head> #include <string.head> #define ElemType int #define max 100 using namespace std; typedef struct node1 { ElemType data; struct node1 *next; }Node1,*LinkList;//链栈 typedef struct { ElemType *base; int top; }SqStack;//顺序栈 typedef struct node2 { ElemType data; struct node2 *next; }Node2,*LinkQueue; typedef struct node22 { LinkQueue front; LinkQueue rear; }*LinkList;//链队列 typedef struct { ElemType *base; int front,rear; }SqQueue;//顺序队列 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 //1.采用链式存储实现栈的初始化、入栈、出栈操作。 LinkList CreateStack()//创建栈 { LinkList top; top=NULL; return top; } bool StackEmpty(LinkList s)//判断栈是否为空,0代表空 { if(s==NULL) return 0; else return 1; } LinkList Pushead(LinkList s,int x)//入栈 { LinkList q,top=s; q=(LinkList)malloc(sizeof(Node1)); q->data=x; q->next=top; top=q; return top; } LinkList Pop(LinkList s,int &e)//出栈 { if(!StackEmpty(s)) { printf("栈为空。"); } else { e=s->data; LinkList p=s; s=s->next; free(p); } return s; } void DisplayStack(LinkList s)//遍历输出栈中元素 { if(!StackEmpty(s)) printf("栈为空。"); else { wheadile(s!=NULL) { cout<<s->data<<" "; s=s->next; } cout<<endl; } } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 //2.采用顺序存储实现栈的初始化、入栈、出栈操作。 int StackEmpty(int t)//判断栈S是否为空 { SqStack.top=t; if (SqStack.top==0) return 0; else return 1; } int InitStack() { SqStack.top=0; return SqStack.top; } int pushead(int t,int e) { SqStack.top=t; SqStack.base[++SqStack.top]=e; return SqStack.top; } int pop(int t,int *e)//出栈 { SqStack.top=t; if(!StackEmpty(SqStack.top)) { printf("栈为空."); return SqStack.top; } *e=SqStack.base[s.top]; SqStack.top--; return SqStack.top; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 //3.采用链式存储实现队列的初始化、入队、出队操作。 LinkList InitQueue()//创建 { LinkList head; head->rear=(LinkQueue)malloc(sizeof(Node)); head->front=head->rear; head->front->next=NULL; return head; } void deleteEle(LinkList head,int &e)//出队 { LinkQueue p; p=head->front->next; e=p->data; head->front->next=p->next; if(head->rear==p) head->rear=head->front; free(p); } void EnQueue(LinkList head,int e)//入队 { LinkQueue p=(LinkQueue)malloc(sizeof(Node)); p->data=e; p->next=NULL; head->rear->next=p; head->rear=p; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 //4.采用顺序存储实现循环队列的初始化、入队、出队操作。 bool InitQueue(SqQueue &head)//创建队列 { head.data=(int *)malloc(sizeof(int)); head.front=head.rear=0; return 1; } bool EnQueue(SqQueue &head,int e)//入队 { if((head.rear+1)%MAXQSIZE==head.front) { printf("队列已满\n"); return 0; } head.data[head.rear]=e; head.rear=(head.rear+1)%MAXQSIZE; return 1; } int QueueLengthead(SqQueue &head)//返回队列长度 { return (head.rear-head.front+MAXQSIZE)%MAXQSIZE; } bool deleteEle(SqQueue &head,int &e)//出队 { if(head.front==head.rear) { cout<<"队列为空!"<<endl; return 0; } e=head.data[head.front]; head.front=(head.front+1)%MAXQSIZE; return 1; } int gethead(SqQueue head)//得到队列头元素 { return head.data[head.front]; } int QueueEmpty(SqQueue head)//判断队列是否为空 { if (head.front==head.rear) return 1; else return 0; } void travelQueue(SqQueue head)//遍历输出 { wheadile(head.front!=head.rear) { printf("%d ",head.data[head.front]); head.front=(head.front+1)%MAXQSIZE; } cout<<endl; } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 //5.在主函数中设计一个简单的菜单,分别测试上述算法。 int main() { LinkList top=CreateStack(); int x; wheadile(scanf("%d",&x)!=-1) { top=Pushead(top,x); } int e; wheadile(StackEmpty(top)) { top=Pop(top,e); printf("%d ",e); }//以上是链栈的测试 int top=InitStack(); int x; wheadile(cin>>x) top=pushead(top,x); int e; wheadile(StackEmpty(top)) { top=pop(top,&e); printf("%d ",e); }//以上是顺序栈的测试 LinkList Q; Q=InitQueue(); int x; wheadile(scanf("%d",&x)!=-1) { EnQueue(Q,x); } int e; wheadile(Q) { deleteEle(Q,e); printf("%d ",e); }//以上是链队列的测试 SqQueue Q1; InitQueue(Q1); int x; wheadile(scanf("%d",&x)!=-1) { EnQueue(Q1,x); } int e; wheadile(QueueEmpty(Q1)) { deleteEle(Q1,e); printf("%d ",e); } return 0; }

    标签: 数据结构 实验

    上传时间: 2018-05-09

    上传用户:123456..

  • Essentials+of+Radio+Wave+Propagation

    The objective of this book is to allow the reader to predict the received signal power produced by a particular radio transmitter. The first two chapters examine propagation in free space for point-to-point and point-to-area transmission, respectively. This is combined with a dis- cussion regarding the characteristics of antennas for various purposes. In chapter 3, the effect of obstacles, whether buildings or mountains, is discussed and analytical methods, whereby the strength of a signal is the shadow of an obstacle can be predicted, are presented. 

    标签: Propagation Essentials Radio Wave of

    上传时间: 2020-05-27

    上传用户:shancjb

  • Wireless Optical Communication Systems

    The use of optical free-space emissions to provide indoor wireless commu- nications has been studied extensively since the pioneering work of Gfeller and Bapst in 1979 [1]. These studies have been invariably interdisciplinary in- volving such far flung areas such as optics design‚ indoor propagation studies‚ electronics design‚ communications systems design among others. The focus of this text is on the design of communications systems for indoor wireless optical channels. Signalling techniques developed for wired fibre optic net- works are seldom efficient since they do not consider the bandwidth restricted nature of the wireless optical channel. 

    标签: Communication Wireless Optical Systems

    上传时间: 2020-06-01

    上传用户:shancjb

  • Power Over Ethernet

    December 2007, San Jose, California: It seems a long time ago. I walked into a big networking company to head their small Power over Ethernet (PoE) applications team. Surprisingly, I hardly knew anything about PoE prior to that day, having been a switching-power conversion engineer almost all my life. But it seemed a great opportunity to widen my horizons. As you can see, one notable outcome of that seemingly illogical career choice five years ago is the book you hold in your hands today. I hope this small body of work goes on to prove worthy of your expectations and also of all the effort that went into it. Because, behind the scenes, there is a rather interesting story to relate—about its backdrop, intertwined with a small slice of modern PoE history, punctuated by a rather res- tive search for our roots and our true heroes, one that takes us back almost two centuries

    标签: Ethernet Power Over

    上传时间: 2020-06-07

    上传用户:shancjb

  • Arduino+Workshop+A+Hands-On+Introduction

    Have you ever looked at some gadget and wondered how it really worked? Maybe it was a remote control boat, the system that controls an elevator, a vending machine, or an electronic toy? Or have you wanted to create your own robot or electronic signals for a model railroad, or per- haps you’d like to capture and analyze weather data over time? Where and how do you start?

    标签: Introduction Workshop Hands-On Arduino

    上传时间: 2020-06-09

    上传用户:shancjb

  • Audio+Engineering

    Sound is simply an airborne version of vibration. The air which carries sound is a mixture of gases. In gases, the molecules contain so much energy that they break free from their neighbors and rush around at high speed. As Figure 1.1(a) shows, the innumerable elastic collisions of these high-speed molecules produce pressure on the walls of any gas container. If left undisturbed in a container at a constant temperature, eventually the pressure throughout would be constant and uniform.

    标签: Engineering Audio

    上传时间: 2020-06-09

    上传用户:shancjb

  • Foundations of Data Science

    Computer science as an academic discipline began in the 1960’s. Emphasis was on programming languages, compilers, operating systems, and the mathematical theory that supported these areas. Courses in theoretical computer science covered finite automata, regular expressions, context-free languages, and computability. In the 1970’s, the study of algorithms was added as an important component of theory. The emphasis was on making computers useful. Today, a fundamental change is taking place and the focus is more on a wealth of applications. There are many reasons for this change. The merging of computing and communications has played an important role. The enhanced ability to observe, collect, and store data in the natural sciences, in commerce, and in other fields calls for a change in our understanding of data and how to handle it in the modern setting. The emergence of the web and social networks as central aspects of daily life presents both opportunities and challenges for theory.

    标签: Foundations Science Data of

    上传时间: 2020-06-10

    上传用户:shancjb

  • Xilinx FPGA Virtex-7 全系列(AD集成封装库) IntLib后缀文件 PCB封装

    Xilinx FPGA Virtex-7 全系列(AD集成封装库),IntLib后缀文件,PCB封装带3D视图,拆分后文件为PcbLib+SchLib格式,Altium Designer原理图库+PCB封装库,集成封装型号列表:Library Component Count : 157Name                Description----------------------------------------------------------------------------------------------------XC7V2000T-1FHG1761C Virtex-7 FPGA, 1200 User I/Os, 36 GTX, 1760-Ball BGA, Speed Grade 1, Commerical Grade, Pb-FreeXC7V2000T-1FHG1761I Virtex-7 FPGA, 1200 User I/Os, 36 GTX, 1760-Ball BGA, Speed Grade 1, Industrial Grade, Pb-FreeXC7V2000T-1FLG1925C Virtex-7 FPGA, 1200 User I/Os, 16 GTX, 1924-Ball BGA, Speed Grade 1, Commercial Grade, Pb-FreeXC7V2000T-1FLG1925I Virtex-7 FPGA, 1200 User I/Os, 16 GTX, 1924-Ball BGA, Speed Grade 1, Industrial Grade, Pb-FreeXC7V2000T-2FHG1761C Virtex-7 FPGA, 1200 User I/Os, 36 GTX, 1760-Ball BGA, Speed Grade 2, Commerical Grade, Pb-FreeXC7V2000T-2FLG1925C Virtex-7 FPGA, 1200 User I/Os, 16 GTX, 1924-Ball BGA, Speed Grade 2, Commercial Grade, Pb-FreeXC7V2000T-2GFHG1761EVirtex-7 FPGA, 1200 User I/Os, 36 GTX, 1760-Ball BGA, Speed Grade 2G, Extended Grade, Pb-FreeXC7V2000T-2GFLG1925EVirtex-7 FPGA, 1200 User I/Os, 16 GTX, 1924-Ball BGA, Speed Grade 2G, Extended Grade, Pb-FreeXC7V2000T-2LFHG1761EVirtex-7 FPGA, 1200 User I/Os, 36 GTX, 1760-Ball BGA, Speed Grade 2L, Extended Grade, Pb-FreeXC7V2000T-2LFLG1925EVirtex-7 FPGA, 1200 User I/Os, 16 GTX, 1924-Ball BGA, Speed Grade 2L, Extended Grade, Pb-FreeXC7V585T-1FFG1157C  Virtex-7 FPGA, 850 User I/Os, 20 GTX, 1156-Ball BGA, Speed Grade 1, Commercial Grade, Pb-FreeXC7V585T-1FFG1157I  Virtex-7 FPGA, 850 User I/Os, 20 GTX, 1156-Ball BGA, Speed Grade 1, Industrial Grade, Pb-FreeXC7V585T-1FFG1761C  Virtex-7 FPGA, 850 User I/Os, 36 GTX, 1760-Ball BGA, Speed Grade 1, Commercial Grade, Pb-FreeXC7V585T-1FFG1761I  Virtex-7 FPGA, 850 User I/Os, 36 GTX, 1760-Ball BGA, Speed Grade 1, Industrial Grade, Pb-FreeXC7V585T-2FFG1157C  Virtex-7 FPGA, 850 User I/Os, 20 GTX, 1156-Ball BGA, Speed Grade 2, Commercial Grade, Pb-FreeXC7V

    标签: xilinx fpga virtex-7 封装

    上传时间: 2021-12-22

    上传用户:aben