虫虫首页| 资源下载| 资源专辑| 精品软件
登录| 注册

DIRECT

DIRECTX是图形加速接口DIRECTX是一种应用程序接口,它可让以windows为平台的游戏或多媒体程序获得更高的执行效率,加强3d图形和声音效果,并提供设计人员一个共同的硬件驱动标准,让游戏开发者不必为每一品牌的硬件来写不同的驱动程序,也降低用户安装及设置硬件的复杂度。这样说是不是有点不太明白,其实从字面意义上说,DIRECT就是直接的意思,而后边的X则代表了很多的意思,从这一点上我们就可以看出DIRECTX的出现就是为了为众多软件提供直接服务的。
  • Micro In-System Programmer Brief Installation Notes Enter the src DIRECTory. If uisp does not

    Micro In-System Programmer Brief Installation Notes Enter the src DIRECTory. If uisp does not compile successfully, add switch -DNO_DIRECT_IO in the Makefile to remove support for DIRECT I/O port access (that may be necessary on non-PC architectures). Parallel port access should still work if you have the Linux ppdev driver (patch for 2.2.17 is in the kernel DIRECTory, ppdev is standard in 2.4 kernels). Please lobby Alan Cox to include this tiny little driver in 2.2.x too :). To make it type: make and to install it: make install If you have any further doubts, please consult UISP s homepage: http://www.nongnu.org/uisp/

    标签: Installation Programmer In-System DIRECTory

    上传时间: 2013-12-23

    上传用户:小儒尼尼奥

  • IIR Filter Coefficient Quantization Example % written by DRB on 6-Dec-2004 for ECE3703 % % Looks

    IIR Filter Coefficient Quantization Example % written by DRB on 6-Dec-2004 for ECE3703 % % Looks at unquantized filter (ideal), DIRECT form, and cascaded second % order section (SOS).

    标签: Quantization Coefficient Example written

    上传时间: 2015-07-23

    上传用户:zyt

  • libraw1394 is the only supported interface to the kernel side raw1394 of the Linux IEEE-1394 subsys

    libraw1394 is the only supported interface to the kernel side raw1394 of the Linux IEEE-1394 subsystem, which provides DIRECT access to the connected 1394 buses to user space. Through libraw1394/raw1394, applications can DIRECTly send to and receive from other nodes without requiring a kernel driver for the protocol in question.

    标签: 1394 the interface supported

    上传时间: 2015-08-07

    上传用户:徐孺

  • THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF AN

    THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY.

    标签: PROVIDED INFORMATION THE MICROSOFT

    上传时间: 2014-01-06

    上传用户:skhlm

  • * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS AND ANY EXPRESS * OR IMPLIED WARRANTIES, INC

    * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES LOSS OF USE, DATA, OR PROFITS OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH D

    标签: WARRANTIES SOFTWARE PROVIDED EXPRESS

    上传时间: 2013-12-20

    上传用户:sxdtlqqjl

  • 一个好玩的游戏

    一个好玩的游戏,程序使用VC++开发程序涉及DIRECT  

    标签:

    上传时间: 2015-09-18

    上传用户:熊少锋

  • * "Copyright (c) 2006 Robert B. Reese ("AUTHOR")" * All rights reserved. * (R. Reese, reese@ece.

    * "Copyright (c) 2006 Robert B. Reese ("AUTHOR")" * All rights reserved. * (R. Reese, reese@ece.msstate.edu, Mississippi State University) * IN NO EVENT SHALL THE "AUTHOR" BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE "AUTHOR" * HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

    标签: Reese B. R. Copyright

    上传时间: 2015-09-24

    上传用户:mpquest

  • DIRECT3D游戏编程入门教程,以DIRECT9为基础讲述

    DIRECT3D游戏编程入门教程,以DIRECT9为基础讲述,介绍详细,用DIRECT编辑游戏的细节都涉及到。适合初学者。

    标签: DIRECT3D DIRECT9 游戏编程 入门教程

    上传时间: 2013-12-03

    上传用户:yyyyyyyyyy

  • 通过MP(代表其中一个P口)的高4位来控制

    通过MP(代表其中一个P口)的高4位来控制,AA`BB`-4,5,6,7脚。12细分,没行数组里面分4对,每对数第一个加到P口控制电流方向,第二个数控制通电时间。正转AA`-BB`-A`A-B`B,数组由1到12行的读取,反转B`B-A`A-BB`-AA`,数组由12到1行的读取。参数POWER表示电机启动还是不启动,DIRECT参数表示方向,SPEED表示速度等级,每项通电时间用数组中的植/SPEED。本程序没考虑要走多少步的情况,调用一次就走一步。

    标签: 控制

    上传时间: 2015-12-07

    上传用户:hopy

  • 基于DIRECTX(SDK)的Visual C++游戏设计 电脑游戏经过短短30年的发展

    基于DIRECTX(SDK)的Visual C++游戏设计 电脑游戏经过短短30年的发展,已经成为影响公众生活,改变公众娱乐方式的重要产业。过去,人们主要是借助电影、电视、音乐等方式来娱乐。而今天,以游戏为代表的电子娱乐正在成为主流娱乐方式。游戏也正在迅速成长为一个庞大的产业。Microsoft DIRECT X(SDK)是一个基于COM技术的多媒体应用程序开发工具包,它代表了未来多媒体应用程序的开发方向。本文详细介绍了游戏设计基本概念和 DIRECT X 的构架,包括DIRECTDraw、DIRECT 3D、DIRECTSound,并在 Visual C++6.0环境下使用DIRECT X(SDK)开发多媒体游戏作为本论文的实例

    标签: DIRECTX Visual SDK 电脑

    上传时间: 2013-12-18

    上传用户:wyc199288