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CLDC-apis

  • Fully revised to cover the latest standards and technologies, XML and Java(TM), Second Edition provi

    Fully revised to cover the latest standards and technologies, XML and Java(TM), Second Edition provides the practical solutions developers need to design powerful and portable Web-based applications. Featuring step-by-step examples, this book focuses on harnessing the power of Java(TM) and XML together to streamline the development process. XML and Java(TM), Second Edition provides new coverage of emerging areas such as document management, databases, messaging, servlets, JDBC, data binding, security, and more. It begins with an overview of XML programming techniques, standard APIs, and tools. Building upon this foundation, the book goes on to cover the latest technologies, including DOM Level 2, SAX2, XSLT, SOAP, WSDL, and UDDI. It explores the role of these major middleware technologies in XML and Java-based Web application development, as well as the limitations and potential pitfalls.

    标签: technologies and standards Edition

    上传时间: 2014-01-05

    上传用户:hj_18

  • J2ME循序渐进:本教程将向您介绍一些课题如 K 虚拟机 (KVM)

    J2ME循序渐进:本教程将向您介绍一些课题如 K 虚拟机 (KVM),和 KJava API -- 用于关联连接有限设备配置 (CLDC) 和使用 CLDC 的移动信息设备简表。

    标签: J2ME KVM 教程 虚拟机

    上传时间: 2013-12-28

    上传用户:佳期如梦

  • 本文力图把当前软件开发技术和Java技术领域中逐渐成熟的设计模式和方法

    本文力图把当前软件开发技术和Java技术领域中逐渐成熟的设计模式和方法,引入到WebGIS基础开发框架的设计中,以提高框架的可设计性和简化应用开发;表现层中引入MVC模式,数据访问层使用对象-关系映射技术,逻辑层提供有关空间操作的Java APIs(Java Application Programming Interface).以此作为框架的基本组成单元.基于Java平台对这个框架的原型进行了实现。以期能为WebGIS框架设计提供一个有意义的参考实现。

    标签: Java 软件 开发技术 设计模式

    上传时间: 2017-02-01

    上传用户:FreeSky

  • RGA: Biowaste Game Example This C++ application demonstrates how to create a 2D mobile game for S60

    RGA: Biowaste Game Example This C++ application demonstrates how to create a 2D mobile game for S60 devices using Real-Time Graphics and Audio (RGA) APIs. PREREQUISITES Symbian C++ basics Game Programming RGA plugin OpenC plugin

    标签: demonstrates application Biowaste Example

    上传时间: 2017-02-08

    上传用户:dancnc

  • All of Java s Input/Output (I/O) facilities are based on streams, which provide simple ways to read

    All of Java s Input/Output (I/O) facilities are based on streams, which provide simple ways to read and write data of different types. Java provides many different kinds of streams, each with its own application. The universe of streams is divided into four large categories: input streams and output streams, for reading and writing binary data and readers and writers, for reading and writing textual (character) data. You re almost certainly familiar with the basic kinds of streams--but did you know that there s a CipherInputStream for reading encrypted data? And a ZipOutputStream for automatically compressing data? Do you know how to use buffered streams effectively to make your I/O operations more efficient? Java I/O, 2nd Edition has been updated for Java 5.0 APIs and tells you all you ever need to know about streams--and probably more.

    标签: facilities streams provide Output

    上传时间: 2013-12-17

    上传用户:6546544

  • Java has become a confusing world. Five years ago, there were few decisions to make once you start

    Java has become a confusing world. Five years ago, there were few decisions to make once you started programming in Java—you used AWT for graphical user interfaces, sockets for network programming, and hacked together everything else you needed. Since then, though, the APIs available for the Java language have grown, and grown. . . and grown. Now you can dabble in Swing, servlets, Enterprise JavaBeans (EJB), JavaMail, and more. Additionally, there are now packages of APIs, like the Java 2 Micro Edition (J2ME) and Java 2 Enterprise Edition (J2EE). While these packages seem to be nicely wrapped bundles of useful APIs, they don t help the average developer figure out how to piece together the APIs contained in these packages. Though it s simple to find documentation on the individual APIs, getting the "big picture" is difficult, at best. One of the most interesting, but difficult, aspects of Java today is building Java enterprise applications using the J2EE package.

    标签: confusing decisions become world

    上传时间: 2013-12-30

    上传用户:haoxiyizhong

  • MoMEUnit是一个单元测试的J2ME的应用程序xUnit架构实例。这是来自JUnit框架

    MoMEUnit是一个单元测试的J2ME的应用程序xUnit架构实例。这是来自JUnit框架,CLDC 1.1兼容。测试的结果以进度条,统计显示,并为每个测试列出的失败或错误的详细信息。

    标签: MoMEUnit JUnit xUnit J2ME

    上传时间: 2017-06-12

    上传用户:731140412

  • Learning Wireless Java is for Java developers who want to create applications for the Micro Editio

    Learning Wireless Java is for Java developers who want to create applications for the Micro Edition audience using the Connected, Limited Device Configuration and the Mobile Information Device Profile (MIDP). These APIs specifically for devices such as mobile phones and pagers, allowing programmers to create MIDlet applications. This book offers a solid introduction to J2ME and MIDP, including the javax.microedition classes, as well as classes surrounding the features of the various platforms that the J2ME supports.

    标签: Java applications developers for

    上传时间: 2014-10-25

    上传用户:liuchee

  • StarShip Battle 2004 game The Developing Mobile Phone Applications With J2ME Technology course provi

    StarShip Battle 2004 game The Developing Mobile Phone Applications With J2ME Technology course provides students with hands-on experience with developing mobile applications on the Java 2 Platform, Micro Edition (J2ME platform) using Connected, Limited Device Configuration (CLDC) and the Mobile Interface Device Profile (MIDP). The course provides information about MIDP 1.0 and MIDP 2.0 specifications, concepts, and capabilities.

    标签: Applications Developing Technology StarShip

    上传时间: 2014-01-21

    上传用户:yyyyyyyyyy

  • This Symbian C++ code example demonstrates how to easily use the onboard camera with zoom and autofo

    This Symbian C++ code example demonstrates how to easily use the onboard camera with zoom and autofocus, utilising an accompanying CameraWrapper made by Forum Nokia. The Camera Wrapper supports all Nokia s S60 devices based on S60 3rd Edition and newer, providing a unified interface for various Symbian and S60 camera APIs some of which have previously been Feature Pack specific or only available via an SDK plug-in. The example application supports the use of both the keypad and touch UI. The application can be self-signed, but it also provides an option to use the dedicated camera key (Symbian signing required). The example application replaces the separate examples published for S60 3rd Edition, FP1 (S60 Platform: Camera Example with AutoFocus Support v2.2) and FP2 (S60 Camera Example AutoFocus 3rd Ed FP2).

    标签: demonstrates Symbian example onboard

    上传时间: 2013-12-11

    上传用户:hopy