虫虫首页| 资源下载| 资源专辑| 精品软件
登录| 注册

您现在的位置是:虫虫下载站 > 资源下载 > 其他书籍 > Behavioral models are used in games and computer graphics for realistic simulation of massive crowd

Behavioral models are used in games and computer graphics for realistic simulation of massive crowd

资 源 简 介

Behavioral models are used in games and computer graphics for realistic simulation of massive crowds. In this paper, we present a GPU based implementation of Reynolds [1987] algorithm for simulating flocks of birds and propose an extension to consider environment self occlusion. We performed several experiments and the results showed that the proposed approach runs up to three times faster than the original algorithm when simulating high density crowds, without compromising significantly the original crowd behavior.

相 关 资 源

您 可 能 感 兴 趣 的