Name Function --- --- --- --- --- --- Check_SST_39VF160 Check manufacturer and device ID CFI_Query CFI Query entry/Exit command sequence Erase_Entire_Chip Erase the contents of the entire chip Erase_One_Sector Erase a sector of 2048 word Erase_One_Block Erase a block of 32K word Program_One_Word Alter data in one word Program_One_Sector Alter data in 2048 word sector Program_One_Block Alter data in 32K word block Check_Toggle_Ready End of internal program or erase detection using Toggle bit Check_Data_Polling End of internal program or erase detection using Data# polling
标签: manufacturer Check_SST Function CFI_Que
上传时间: 2013-12-21
上传用户:徐孺
The AVRcam source files were built using the WinAVR distribution (version 3.3.1 of GCC). I haven t tested other versions of GCC, but they should compile without too much difficulty. * The source files for the AVRcam had the author name and copyright information added back into them after the judging of the project, since it states in the competition rules that the author s name can not be present during their inspection. * The included source files are the ones that were submitted for the entry into the Circuit Cellar contest. I have continued to develop the AVRcam, and have added several new features (such as ignoring objects that aren t larger than a minimum size, removing tracked objects that overlap with each, and some general optimizations). If you are interested in the latest source, email me at john@jrobot.net * For more info about the AVRcam, check out http://www.jrobot.net John Orlando August 20, 2004
标签: distribution version AVRcam source
上传时间: 2016-12-30
上传用户:GavinNeko
This file contains board-specific information for the Motorola cpv3060 target board. Specifically, this file contains information on any BSP interface changes from previous software or hardware versions, and contains caveats that the user must be aware of before using this BSP. Additionally, the target board s reference entry (i.e., cpv3060/target.nr) provides board-specific information necessary to run VxWorks, and should be read before this BSP is used.
标签: board-specific Specifically information Motorola
上传时间: 2017-02-16
上传用户:libinxny
This file contains board-specific information for the Motorola LoPEC in support of the lopec BSP. Specifically, this file contains information on any BSP interface changes from previous software or hardware versions, and contains caveats that the user must be aware of before using this BSP. Additionally, the target board s manual page entry (for example, lopec/target.nr) provides board-specific information necessary to run VxWorks, and should be read before this BSP is used.
标签: board-specific information the Motorola
上传时间: 2013-12-05
上传用户:a673761058
it is a verilog code written for FIFO in modelsim simulator and it will synthesize in xinlix ise 8.2i.i have tested it om my kit.[i mae my own kit for spartan2 device].you can use this code in any DSP project in which data entry is required.
标签: synthesize simulator modelsim verilog
上传时间: 2014-06-26
上传用户:zhuyibin
SMC takes a state machine stored in a .sm file and generates a State pattern in twelve programming languages. Includes: default transitions, transition args, transition guards, push/pop transitions and entry/Exit actions. See User Manual for more info.
标签: programming generates machine pattern
上传时间: 2013-12-25
上传用户:gaome
// 学生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person { char name[10]; int ID; int cj_yw; int cj_sx; struct person* next; struct person* pro; }per; int APIentry WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage is only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HANDLE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; } return FALSE; }
上传时间: 2016-12-29
上传用户:767483511
// 学生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person { char name[10]; int ID; int cj_yw; int cj_sx; struct person* next; struct person* pro; }per; int APIentry WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage is only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HANDLE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; } return FALSE; }
标签: 学生 计算器
上传时间: 2016-12-29
上传用户:767483511
cadence完全学习手册pdf版是一本介绍cadence spb16.2软件的图书,由兰吉昌等编写,化学工业出版发行,全书分为原理篇、元件篇、PCB篇和仿真篇四大部分内容介绍,想要学习的朋友可以到本站下载该手册。 cadence完全学习手册简介: 拥有丰富的内容和实例可以给读者全方位的学习指导,从而带领读者从入门到精通,一步一步掌握Cadence设计基础、设计方法以及设计技巧。注意:这里小编提供的是cadence完全学习手册pdf下载,pdf扫描版本,非常的清晰,可以让读者更好的学习,欢迎免费下载。 内容介绍 第1篇 原理篇 第1章 初识Cadence 16.2。主要介绍Cadence 16.2的功能特点以及具体的安装方法。 第2章 Cadence的原理图设计工作平台。主要介绍Cadence 16.2两种原理图工作平台Design entryHDL.和.DesignentryCIS的基本知识。 第3章 原理图的创建和元件的相关操作。主要介绍原理图的设计规范,相关的术语,环境参数的设计以及基本元件的摆放。 第4章 设计原理图和绘制原理图。主要介绍在Design entry CIS软件内的原理图绘制方法。 第5章 原理图到PCB图的处理。主要介绍如何将原理图导入PCB设计平台,以及网络表和元件清单的生成。 第2篇 元件篇 第6章 创建平面元件。主要介绍库管理器以及如何通过库管理器建立平面元件,包括新元件的创建,如何创建封装和符号,元件的引脚如何添加和定义等。 第7章 创建PCB零件封装。主要介绍PCB零件封装的创建,包括手动创建以及通过封装向导建立封装零件。 第3篇 PCB篇 第8章 pcb设计与allegro。主要介绍pcb的设计流程,以及allegro pcb设计工作平台参数环境设置。 第9章 焊盘的建立。主要介绍焊盘的概念、命名规则,以及不同类型焊盘的建立过程。 ...... 第4篇 仿真篇 第15章 仿真前的预处理。主要介绍仿真前的准备工作,模块的选择及使用、电路板的设置及信号完成性功能的概述。 第16章 约束驱动布局。主要介绍提取和仿真预布局拓扑、设置和添加约束以及模板应用和约束驱动布局等内容。 第17章 cadence综合应用实例。通过实例对本书前面所讲过的内容进行综合的应用,并对所学的内容进行融会贯通,使学到的知识更为牢固。
上传时间: 2020-03-25
上传用户:lchen
cadence完全学习手册pdf版是一本介绍cadence spb16.2软件的图书,由兰吉昌等编写,化学工业出版发行,全书分为原理篇、元件篇、PCB篇和仿真篇四大部分内容介绍,想要学习的朋友可以到本站下载该手册。 cadence完全学习手册简介: 拥有丰富的内容和实例可以给读者全方位的学习指导,从而带领读者从入门到精通,一步一步掌握Cadence设计基础、设计方法以及设计技巧。注意:这里小编提供的是cadence完全学习手册pdf下载,pdf扫描版本,非常的清晰,可以让读者更好的学习,欢迎免费下载。 内容介绍 第1篇 原理篇 第1章 初识Cadence 16.2。主要介绍Cadence 16.2的功能特点以及具体的安装方法。 第2章 Cadence的原理图设计工作平台。主要介绍Cadence 16.2两种原理图工作平台Design entryHDL.和.DesignentryCIS的基本知识。 第3章 原理图的创建和元件的相关操作。主要介绍原理图的设计规范,相关的术语,环境参数的设计以及基本元件的摆放。 第4章 设计原理图和绘制原理图。主要介绍在Design entry CIS软件内的原理图绘制方法。 第5章 原理图到PCB图的处理。主要介绍如何将原理图导入PCB设计平台,以及网络表和元件清单的生成。 第2篇 元件篇 第6章 创建平面元件。主要介绍库管理器以及如何通过库管理器建立平面元件,包括新元件的创建,如何创建封装和符号,元件的引脚如何添加和定义等。 第7章 创建PCB零件封装。主要介绍PCB零件封装的创建,包括手动创建以及通过封装向导建立封装零件。 第3篇 PCB篇 第8章 pcb设计与allegro。主要介绍pcb的设计流程,以及allegro pcb设计工作平台参数环境设置。 第9章 焊盘的建立。主要介绍焊盘的概念、命名规则,以及不同类型焊盘的建立过程。 ...... 第4篇 仿真篇 第15章 仿真前的预处理。主要介绍仿真前的准备工作,模块的选择及使用、电路板的设置及信号完成性功能的概述。 第16章 约束驱动布局。主要介绍提取和仿真预布局拓扑、设置和添加约束以及模板应用和约束驱动布局等内容。 第17章 cadence综合应用实例。通过实例对本书前面所讲过的内容进行综合的应用,并对所学的内容进行融会贯通,使学到的知识更为牢固。
上传时间: 2020-03-25
上传用户:lchen