一个横好的谱估计算法,AM ma 和arma模型,可以自动的选取。
上传时间: 2013-12-11
上传用户:王者A
TIMS硬件实验报告,实现模拟信号SSB、AM、FM,以及数字信号ASK、PSK、FSK的调制与解调,包含完整的模块连接图
上传时间: 2017-07-30
上传用户:yzy6007
对气体检测仪进行设置,驱动oled显示汉字及数字
标签: 气体检测仪
上传时间: 2014-01-19
上传用户:水中浮云
配合高频信号发生器和遥控器,完成AM接收头测试,此为测试台源程序。
上传时间: 2017-08-14
上传用户:dbs012280
关于模拟调制解调的源代码,am,ssb,dsb,pm,fm
上传时间: 2014-01-22
上传用户:silenthink
MSP430单片机时钟晶振和各个部分主频控制的程序,使用到了AM时钟计时器控制的相关知识,开发环境IAR4.1
上传时间: 2013-12-30
上传用户:363186
基于matlab,针对调幅AM、调频FM和调相PM信号,分析在不同的噪声环境,包括高斯白噪声、色噪声、非高斯噪声及正弦干扰中,各种信号的二阶循环谱。可根据需要改变程序中信号或噪声环境,分析结果。
标签: matlab
上传时间: 2017-09-08
上传用户:13517191407
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870
OLED屏3驱动原理图.12,屏为悠景3.12寸蓝色
标签: OLED屏3驱动原理图.12
上传时间: 2015-12-03
上传用户:lyceenne
单片机 :AT89S52 或 STC89C52RC 典型传感器:AM2301 功能 :串口发送温湿度数据 波特率 9600 晶振 :12M (用户系统时钟如不是12M 请更改相关宏定义及注释的延时时间) 编译环境: Keil 4
上传时间: 2018-07-27
上传用户:gmc832002