Mantis an easily deployable, web based bugtracker to aid product bug tracking. It requires PHP, MySQL and a web server. It is simpler than Bugzilla and easily editable. Check out the online Demo.
标签: deployable bugtracker requires tracking
上传时间: 2014-01-25
上传用户:小宝爱考拉
About: Paco (pacKAGE oRGANIZER) is a simple, yet powerful tool to aid package management when installing programs from source code. It uses the LD_PRELOAD method to track package installations, and provides various options to keep the installed software organized. It s mainly a command line application but it has also an optional GTKMM interface. Release focus: Minor bugfixes Changes: Libpaco-log has been rewritten in C. This prevents a glibc installation failure when building LFS in chapter 6. The option -x|--expand has been removed. Several bugs have been fixed in paco, gpaco, and rpm2paco. Author: David Rosal
标签: management oRGANIZER powerful pacKAGE
上传时间: 2014-08-25
上传用户:weixiao99
This document is designed to aid anyone considering whether to write an emulator for an arcade game machine. It will attempt to answer frequently asked questions, give a step by step tutorial, and provide the resources necessary for a capable programmer to begin work on an emulator for an arcade game.
标签: considering document designed emulator
上传时间: 2014-01-05
上传用户:caixiaoxu26
Introduction to Visual C++ 6.0 Standard Edition manual and is a proven aid to understanding the C++ language
标签: understanding Introduction Standard Edition
上传时间: 2013-12-23
上传用户:源码3
This toolbox was designed as a teaching aid, which matlab is particularly good for since source code is relatively legible and simple to modify. However, it is still reasonably fast if used with the supplied optimiser. However, if you really want to speed things up you should consider compiling the matrix composition routine for H into a mex function. Then again if you really want to speed things up you probably shouldn t be using matlab anyway... Get hold of a dedicated C program once you understand the algorithm.
标签: particularly designed teaching toolbox
上传时间: 2016-11-25
上传用户:hustfanenze
ECE345, Visual-to-Audio Electronic Travel aid Code for TM320C54x (v2a.asm) download This project involves the design and implementation of a audio synthesis device that converts moving images into audio signals. The system is built on a TM320C54x DSP with interface to an IMAQ camera module via the serial port on a PC. Brief description: A LabVIEW VI acquires an image from the IMAQ camera module. It quantizes the image into a 5x5, 3-bit image, and sends the data to the TM320C54x DSP via a serial port. The TM320C54x DSP constructs a 64-tap FIR by combining a series of 64-tap head related transfer functions (HRTF) according to the incoming data, and then filters an input audio signal with this FIR filter, in effect creating a correspondence between the filtered signal and the original image.
标签: Visual-to-Audio Electronic download project
上传时间: 2017-02-01
上传用户:笨小孩
Useful guidelines that aid in determining when to stop testing a given software product.
标签: determining guidelines software product
上传时间: 2013-11-25
上传用户:我干你啊
To aid embedded systems programmers.
标签: programmers embedded systems aid
上传时间: 2013-12-17
上传用户:pinksun9
随着图像处理技术和投影技术的不断发展,人们对高沉浸感的虚拟现实场景提出了更高的要求,这种虚拟显示的场景往往由多通道的投影仪器同时在屏幕上投影出多幅高清晰的图像,再把这些单独的图像拼接在一起组成一幅大场景的图像。而为了给人以逼真的效果,投影的屏幕往往被设计为柱面屏幕,甚至是球面屏幕。当图像投影在柱面屏幕的时候就会发生几何形状的变化,而避免这种几何变形的就是图像拼接过程中的几何校正和边缘融合技术。 一个大场景可视化系统由投影机、投影屏幕、图像融合机等主要模块组成。在虚拟现实应用系统中,要实现高临感的多屏幕无缝拼接以及曲面组合显示,显示系统还需要运用几何数字变形及边缘融合等图像处理技术,实现诸如在平面、柱面、球面等投影显示面上显示图像。而关键设备在于图像融合机,它实时采集图形服务器,或者PC的图像信号,通过图像处理模块对图像信息进行几何校正和边缘融合,在处理完成后再送到显示设备。 本课题提出了一种基于FPGA技术的图像处理系统。该系统实现图像数据的aid采集、图像数据在SRAM以及SDRAM中的存取、图像在FPGA内部的DSP运算以及图像数据的D/A输出。系统设计的核心部分在于系统的控制以及数字信号的处理。本课题采用XilinxVirtex4系列FPGA作为主处理芯片,并利用VerilogHDL硬件描述语言在FPGA内部设计了A/D模块、D/A模块、SRAM、SDRAM以及ARM处理器的控制器逻辑。 本课题在FPGA图像处理系统中设计了一个ARM处理器模块,用于上电时对系统在图像变化处理时所需参数进行传递,并能实时从上位机更新参数。该设计在提高了系统性能的同时也便于系统扩展。 本文首先介绍了图像处理过程中的几何变化和图像融合的算法,接着提出了系统的设计方案及模块划分,然后围绕FPGA的设计介绍了SDRAM控制器的设计方法,最后介绍了ARM处理器的接口及外围电路的设计。
上传时间: 2013-04-24
上传用户:ynsnjs
随着图像处理技术和投影技术的不断发展,人们对高沉浸感的虚拟现实场景提出了更高的要求,这种虚拟显示的场景往往由多通道的投影仪器同时在屏幕上投影出多幅高清晰的图像,再把这些单独的图像拼接在一起组成一幅大场景的图像。而为了给人以逼真的效果,投影的屏幕往往被设计为柱面屏幕,甚至是球面屏幕。当图像投影在柱面屏幕的时候就会发生几何形状的变化,而避免这种几何变形的就是图像拼接过程中的几何校正和边缘融合技术。 一个大场景可视化系统由投影机、投影屏幕、图像融合机等主要模块组成。在虚拟现实应用系统中,要实现高临感的多屏幕无缝拼接以及曲面组合显示,显示系统还需要运用几何数字变形及边缘融合等图像处理技术,实现诸如在平面、柱面、球面等投影显示面上显示图像。而关键设备在于图像融合机,它实时采集图形服务器,或者PC的图像信号,通过图像处理模块对图像信息进行几何校正和边缘融合,在处理完成后再送到显示设备。 本课题提出了一种基于FPGA技术的图像处理系统。该系统实现图像数据的aid采集、图像数据在SRAM以及SDRAM中的存取、图像在FPGA内部的DSP运算以及图像数据的D/A输出。系统设计的核心部分在于系统的控制以及数字信号的处理。本课题采用XilinxVirtex4系列FPGA作为主处理芯片,并利用VerilogHDL硬件描述语言在FPGA内部设计了A/D模块、D/A模块、SRAM、SDRAM以及ARM处理器的控制器逻辑。 本课题在FPGA图像处理系统中设计了一个ARM处理器模块,用于上电时对系统在图像变化处理时所需参数进行传递,并能实时从上位机更新参数。该设计在提高了系统性能的同时也便于系统扩展。 本文首先介绍了图像处理过程中的几何变化和图像融合的算法,接着提出了系统的设计方案及模块划分,然后围绕FPGA的设计介绍了SDRAM控制器的设计方法,最后介绍了ARM处理器的接口及外围电路的设计。
上传时间: 2013-04-24
上传用户:1047385479