虫虫首页| 资源下载| 资源专辑| 精品软件
登录| 注册

Tools

Tools》是一款Android平台的应用。
  • The Microsoft(R) Guide for Assembly Language and C Programmers By Ray Duncan PROGRAMMING FOR MS-DO

    The Microsoft(R) Guide for Assembly Language and C Programmers By Ray Duncan PROGRAMMING FOR MS-DOS Genealogy of MS-DOS MS-DOS in Operation Structure of MS-DOS Application Programs MS-DOS Programming Tools Keyboard and Mouse Input Video Display Printer and Serial Port File Management Volumes and Directories Disk Internals Memory Management The EXEC Function Interrupt Handlers Installable Device Drivers Filters Compatibility and Portability MS-DOS FUNCTIONS REFERENCE IBM ROM BIOS AND MOUSE FUNCTIONS REFERENCE LOTUS/INTEL/MICROSOFT EMS FUNCTIONS REFERENCE

    标签: Programmers PROGRAMMING Microsoft Assembly

    上传时间: 2017-05-05

    上传用户:xuanjie

  • 使用C#开发的基于windows mobile的数据同步框架

    使用C#开发的基于windows mobile的数据同步框架,手机端使用RDA基于http协议与服务器进行数据同步,使用sql server compact edition与sql server mobile server Tools

    标签: windows mobile 数据同步

    上传时间: 2017-05-12

    上传用户:youke111

  • Watermarking schemes evaluation Abstract鈥擠igital watermarking has been presented as a solution to c

    Watermarking schemes evaluation Abstract鈥擠igital watermarking has been presented as a solution to copy protection of multimedia objects and dozens of schemes and algorithms have been proposed. Two main problems seriously darken the future of this technology though. Firstly, the large number of attacks and weaknesses which appear as fast as new algorithms are proposed, emphasizes the limits of this technology and in particu-lar the fact that it may not match users expectations. Secondly, the requirements, Tools and methodologies to assess the current technologies are almost non-existent. The lack of benchmarking of current algorithms is bla-tant. This confuses rights holders as well as software and hardware manufacturers and prevents them from using the solution appropriate to their needs. Indeed basing long-lived protection schemes on badly tested watermarking technology does not make sense.

    标签: Watermarking watermarking evaluation presented

    上传时间: 2013-12-04

    上传用户:thinode

  • ◎ 光盘内容说明 1.【Code】目录

    ◎ 光盘内容说明 1.【Code】目录,包括实例1~190的所有源代码和可执行程序。 2.【Tools】目录,包括TC2.0编译器。 ◎ 光盘使用说明 1. 源代码的使用说明,参见【Code】目录下的CodeReadme.txt文件。 2. TurboC 2.0 的安装方法,参见【Tools】目录下的ToolsReadme.txt文件。 ◎ 技术支持 在光盘使用过程中,如果遇到问题,请发邮件至linread@163.com或zjulinruizhong@yahoo.com.cn与我们联系。

    标签: Code 光盘 目录

    上传时间: 2013-12-26

    上传用户:jcljkh

  • Do you as a programmer for their own software to be illegal to crack the use of distress, this is a

    Do you as a programmer for their own software to be illegal to crack the use of distress, this is a hot issue programmers abroad, I believe you made reference to this source will be a number of anti-cracking Tools.

    标签: programmer distress software illegal

    上传时间: 2014-12-21

    上传用户:李梦晗

  • In C Algorithms for Real-Time DSP, author Paul M. Embree presents a complete guide to digital signal

    In C Algorithms for Real-Time DSP, author Paul M. Embree presents a complete guide to digital signal processing techniques in the C programming language. This book is structured in such a way that it will be most useful to the engineer who is familiar with DSP and the C language, but who is not necessarily an expert in both. All of the example programs in this book have been tested using standard C compilers in the UNIX and MS-DOS programming environments. In addition, the examples have been compiled using the real-time programing Tools of specific real-time embedded DSP microprocessors (Analog Devices ADSP-21020 and ADSP-21062 Texas Instruments TMS320C30 and TMS320C40 and AT&T DSP32C) and then tested with real-time hardware using real-world signals.

    标签: M. Algorithms Real-Time complete

    上传时间: 2014-01-07

    上传用户:epson850

  • Game programmers, check out the only book on data structures written especially for you! Described i

    Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus Tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.

    标签: programmers especially structures Described

    上传时间: 2013-12-25

    上传用户:lixinxiang

  • In the last decade the processing of polygonal meshes has emerged as an active and very productive

    In the last decade the processing of polygonal meshes has emerged as an active and very productive research area. This can basically be attributed to two developments:  Modern geometry acquisition devices, like laser scanners and MRT, easily produce raw polygonal meshes of ever growing complexity  Downstream applications like analysis Tools (medical imaging), computer aided manufacturing, or numerical simulations all require high quality polygonal meshes as input. The need to bridge the gap between raw triangle soup data and high-quality polygon meshes has driven the research on ecient data structures and algorithms that directly operate on polygonal meshes rather than on a (most often not feasible) intermediate CAD representation.

    标签: processing productive the polygonal

    上传时间: 2017-06-03

    上传用户:TF2015

  • This book has been written to support a practically oriented course in programming language transla

    This book has been written to support a practically oriented course in programming language translation for senior undergraduates in Computer Science. More specifically, it is aimed at students who are probably quite competent in the art of imperative programming (for example, in C++, Pascal, or Modula-2), but whose mathematics may be a little weak students who require only a solid introduction to the subject, so as to provide them with insight into areas of language design and implementation, rather than a deluge of theory which they will probably never use again students who will enjoy fairly extensive case studies of translators for the sorts of languages with which they are most familiar students who need to be made aware of compiler writing Tools, and to come to appreciate and know how to use them. It will hopefully also appeal to a certain class of hobbyist who wishes to know more about how translators work.

    标签: practically programming oriented language

    上传时间: 2013-12-10

    上传用户:我干你啊

  • A user-space device driver can do many of the things that kernel drivers can t, such as perform a lo

    A user-space device driver can do many of the things that kernel drivers can t, such as perform a long-running computation, block while waiting for an event, or read files from the file system. Unlike kernel drivers, a user-space device driver can use other device drivers--that is, access the network, talk to a serial port, get interactive input from the user, pop up GUI windows, or read from disks. User-space drivers implemented using FUSD can be much easier to debug it is impossible for them to crash the machine, are easily traceable using Tools such as gdb, and can be killed and restarted without rebooting even if they become corrupted. FUSD drivers don t have to be in C--Perl, Python, or any other language that knows how to read from and write to a file descriptor can work with FUSD. User-space drivers can be swapped out, whereas kernel drivers lock physical memory.

    标签: user-space can drivers perform

    上传时间: 2014-01-01

    上传用户:saharawalker