Memory allocation in C Dynamic memory allocation and the structures that implement it in C are so universal that they re sometimes treated as a black box. In the real world of embedded systems, that may not be desirable or even possible.
标签: allocation structures implement Dynamic
上传时间: 2017-09-05
上传用户:阿四AIR
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870
Guided vehicles (GVs) are commonly used for the internal transportation of loads in warehouses, production plants and terminals. These guided vehicles can be routed with a variety of vehicle dispatching rules in an attempt to meet performance criteria such as minimizing the average load waiting times. In this research, we use simulation models of three companies to evaluate the performance of several Real-time vehicle dispatching rules, in part described in the literature. It appears that there is a clear difference in average load waiting time between the different dispatching rules in the different environments. Simple rules, based on load and vehicle proximity (distance-based) perform best for all cases. The penalty for this is a relatively high maximum load waiting time. A distance-based rule with time truncation, giving more priority to loads that have to wait longer than a time threshold, appears to yield the best possible overall performance. A rule that particularly considers load-waiting time performs poor overall. We also show that using little pre-arrival information of loads leads to a significant improvement in the performance of the dispatching rules without changing their performance ranking.
标签: Testing and classifying vehicle dispatching rules in three real-world settings
上传时间: 2016-04-01
上传用户:五块钱的油条
大名鼎鼎的嵌入式操作系统vxworks的完整的源代码,支持多种体系结构的嵌入式处理器,如arm,x86,i960,mc68k,mips,ppc,sparc等,包含完整的实时多任务处理及网络tcpip,dhcp,rip等协议,tffs文件系统,以及各种硬件驱动程序如usb--All the source code of Famous vxwork Embedded operating system , it supports the Embedded processor of many kinds of systems architecture, such as arm,x86,I9600,mc68k,Mips,ppc,sparc etc, it includes entire Real-time & multi_tasks processing and some network protocols of tcpip,dhcp,rip, tfffs file system,and various kinds of hardware drivers (eg usb) etc
标签: vxworks
上传时间: 2016-04-01
上传用户:dragonman
Computes all eigenvalues and eigenvectors of a real symmetric matrix a, ! which is of size n by n, stored in a physical np by np array. ! On output, elements of a above the diagonal are destroyed. ! d returns the eigenvalues of a in its first n elements. ! v is a matrix with the same logical and physical dimensions as a, ! whose columns contain, on output, the normalized eigenvectors of a. ! nrot returns the number of Jacobi rotations that were required. ! Please notice that the eigenvalues are not ordered on output. ! If the sorting is desired, the addintioal routine "eigsrt" ! can be invoked to reorder the output of jacobi.
上传时间: 2016-06-04
上传用户:1512313
module M_GAUSS !高斯列主元消去法模块 contains subroutine LINEQ(A,B,X,N) !高斯列主元消去法 implicit real*8(A-Z) integer::I,K,N integer::ID_MAX !主元素标号 real*8::A(N,N),B(N),X(N) real*8::AUP(N,N),BUP(N) !A,B为增广矩阵 real*8::AB(N,N+1) real*8::VTEMP1(N+1),VTEMP2(N+1) AB(1:N,1:N)=A AB(:,N+1)=B
标签: fortan Newton 程序 数值分析 方程 非线性
上传时间: 2018-06-15
上传用户:answer123
In the hit CBS crime show Person of Interest, which debuted in 2011, the two heroes—one a former Central Intelligence Agency agent and the other a billionaire technology genius—work together using the ubiquitous surveillance system in New York City to try to stop violent crime. It’s referred to by some as a science fiction cop show. But the use of advanced technology for crime analysis in almost every major police department in the United States may surpass what’s depicted on TV crime dramas such as Person of Interest. Real-time crime cen- ters (RTCCs) are a vital aspect of intelligent policing. Crime analysis is no longer the stuff of science fiction. It’s real.
标签: Intelligence Analysis Crime
上传时间: 2020-05-25
上传用户:shancjb
Mobile communication devices like smart phones or tablet PCs enable us to consume information at every location and at every time. The rapid development of new applications and new services and the demand to access data in real time create an increasing throughput demand. The data have to be transmitted reliably to ensure the desired quality of service. Furthermore, an improved utilization of the bandwidth is desired to reduce the cost of transmission.
标签: Architectures Processing Baseband Signal for
上传时间: 2020-05-26
上传用户:shancjb
The working title of this book was Channel Equalization for Everyone. Channel equalization for everyone? Well, for high school students, channel equalization provides a simple, interesting example of how mathematics and physics can be used to solve real-world problems.
标签: Equalization Channel
上传时间: 2020-05-26
上传用户:shancjb
Over the past few decades, wireless communications and networking have witnessed an unprecedented growth, and have become pervasive much sooner than anyone could have predicted. For example, cellular wireless networks are expected to become the dominant and ubiquitous telecommunication means in the next few decades. The widespread success of cellular and WLAN systems prompts the development of advanced wireless systems to provide access to information services beyond voice such as telecommuting, video conferencing, interactive media, Real-time internet gaming, and so on, anytime and anywhere.
标签: Compressive Networks Wireless Sensing for
上传时间: 2020-05-27
上传用户:shancjb