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QUAKE

  • QUAKE game loader

    QUAKE game loader

    标签: loader QUAKE game

    上传时间: 2014-01-15

    上传用户:Yukiseop

  • QUAKE一款3D游戏源码

    QUAKE一款3D游戏源码,3D开发人员的详细学习资料。

    标签: QUAKE 3D游戏 源码

    上传时间: 2013-12-19

    上传用户:开怀常笑

  • QUAKE 的 各 种 文 档 格 式 说 明

    QUAKE 的 各 种 文 档 格 式 说 明

    标签: QUAKE

    上传时间: 2016-12-30

    上传用户:gut1234567

  • QUAKE III和工具的源代码

    QUAKE III和工具的源代码,喜欢游戏的可以下来看看

    标签: QUAKE III 源代码

    上传时间: 2014-11-09

    上传用户:来茴

  • QUAKE 2 Source code for students by Theerthan You can also download from idsoftwares.com

    QUAKE 2 Source code for students by Theerthan You can also download from idsoftwares.com

    标签: idsoftwares Theerthan download students

    上传时间: 2014-01-02

    上传用户:jiahao131

  • QUAKE 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting,

    QUAKE 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/readdir functions, which are not implemented in all compilers under Windows (MinGW supports them). Note (2): This demo works on little endian architectures only. Libraries: OpenGL, GLU, GLUT, boost, libjpeg. Files: md3loader.zip (2.4 MB)

    标签: and Supports displays lighting

    上传时间: 2017-09-10

    上传用户:czl10052678

  • QUAKECon 2005大会上

    QUAKECon 2005大会上,John Carmack曾表示,《QUAKE 3》源代码将在近期发布,任何有兴趣的人都可以下载。 现在,id Software兑现了自己的诺言:《QUAKE 3 Arena》完整源代码1.32b版(QUAKE 3 Arena Full Source Code v1.32b)已经公布,包括完整的游戏源代码、各种编译工具和Q3Radiant地图编辑器build 200f,大小为22.4MB(压缩包大小5.46MB)。用VC++2003,打开工程后直接就能编译成功。

    标签: QUAKECon 2005

    上传时间: 2015-09-12

    上传用户:vodssv

  • A few years ago I became interested in first person shooter games and in particular how the world le

    A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about QUAKE 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.

    标签: interested particular shooter became

    上传时间: 2013-12-13

    上传用户:hanli8870