FDTD code in Free Space with no absorbing boundary conditions.
标签: conditions absorbing boundary Space
上传时间: 2014-01-16
上传用户:z1191176801
64-bits H.264 from ffmpeg 2008 version Build in VC++ 2008 no error warning, Jesse Stone, Taiwan
标签: 2008 version warning Taiwan
上传时间: 2013-12-09
上传用户:zhangjinzj
The combinatorial core of the OVSF code assignment problem that arises in UMTS is to assign some nodes of a complete binary tree of height h (the code tree) to n simultaneous connections, such that no two assigned nodes (codes) are on the same root-to-leaf path. Each connection requires a code on a specified level. The code can change over time as long as it is still on the same level. We consider the one-step code assignment problem: Given an assignment, move the minimum number of codes to serve a new request. Minn and Siu proposed the so-called DCAalgorithm to solve the problem optimally. We show that DCA does not always return an optimal solution, and that the problem is NP-hard. We give an exact nO(h)-time algorithm, and a polynomial time greedy algorithm that achieves approximation ratio Θ(h). Finally, we consider the online code assignment problem for which we derive several results
标签: combinatorial assignment problem arises
上传时间: 2014-01-19
上传用户:BIBI
Input : A set S of planar points Output : A convex hull for S Step 1: If S contains no more than five points, use exhaustive searching to find the convex hull and return. Step 2: Find a median line perpendicular to the X-axis which divides S into SL and SR SL lies to the left of SR . Step 3: Recursively construct convex hulls for SL and SR. Denote these convex hulls by Hull(SL) and Hull(SR) respectively. Step 4: Apply the merging procedure to merge Hull(SL) and Hull(SR) together to form a convex hull. Time complexity: T(n) = 2T(n/2) + O(n) = O(n log n)
标签: contains Output convex planar
上传时间: 2017-02-19
上传用户:wyc199288
Title:Newlegacy RPG Game Description:This is a VB RPG Game.Just use Standard VB Objests.No use Paint Picture,BitBlt,DirectX.
标签: Game Description Newlegacy RPG
上传时间: 2013-12-23
上传用户:fxf126@126.com
解决no pubkey问题脚本,用于ubuntu添加key,直接运行addkey key值 后为key值
上传时间: 2014-11-05
上传用户:
1. 在No.1图形窗口中绘制 y=sin(x)在[0,2*pi]内的曲线。要求曲线的颜色为绿色,线型为 点划线,用*标示坐标点,在x轴的附近用 黑体 标注 ‘x轴’字样,在图形的上方加上标题 ‘正弦函数’,严格控制x,y轴分度相等,并开启网格。 2. 在No.2图形窗口中创建四个子窗口,在第一、二子窗口中用不同的方法同时绘制 y=x^2,y=-x^2,y=x^2*sin(x) 在[0,2*pi]内的曲线,并要给出标注 在第三个子窗口中绘制 三维曲线 3. 把No.3图形窗口分成五个子窗口,分别用plot3 mesh meshc meshz surf 来绘制 z=x*exp(-x^2-y^2) 在 -5=<x,y<=5 内的空间曲面图形,说明他们的区别,其中要求在用surf绘制的窗口内加入位置为[1,0.5,2]的光源,加入颜色标尺,采用spring色系
上传时间: 2017-03-30
上传用户:84425894
Ray tracing on PS3, using the acceleration of PPU, No SPE acceleration is used. The code must be complied with IBM xlc compiler
标签: acceleration tracing using code
上传时间: 2014-01-07
上传用户:wpwpwlxwlx
ecos RTOS 原理介绍和应用开发The design philosophy of eCos was to augment an open-source RTOS (which meant no per-unit royalties) with source-level con?guration tools that would enable embedded developers to scale their RTOS from hundreds of bytes to hundreds of kilobytes without needing to manu- ally change a line of source code.
标签: RTOS open-source philosophy augment
上传时间: 2013-12-16
上传用户:天涯
x264/h264 編碼, you can put any dir, No error, No warnning.In vc6 build.
上传时间: 2017-04-24
上传用户:赵云兴