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INITIALIZATION

  • 简单的计算器

    // 学生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application INITIALIZATION: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    标签: 学生 计算器

    上传时间: 2016-12-29

    上传用户:767483511

  • pcie3.0规范

    pcie3.0标准规范 1. INTRODUCTION 2. TRANSACTION LAYER SPECIFICATION 3. DATA LINK LAYER SPECIFICATION 4. PHYSICAL LAYER SPECIFICATION 5. POWER MANAGEMENT 6. SYSTEM ARCHITECTURE 7. SOFTWARE INITIALIZATION AND CONFIGURATION

    标签: pcie3

    上传时间: 2019-07-05

    上传用户:bingshi

  • DDR4标准 JESD79_4

    1. Scope ......................................................................................................................................................................... 12. DDR4 SDRAM Package Pinout and Addressing ....................................................................................................... 22.1 DDR4 SDRAM Row for X4,X8 and X16 ................................................................................................................22.2 DDR4 SDRAM Ball Pitch........................................................................................................................................22.3 DDR4 SDRAM Columns for X4,X8 and X16 ..........................................................................................................22.4 DDR4 SDRAM X4/8 Ballout using MO-207......................................................................................................... 22.5 DDR4 SDRAM X16 Ballout using MO-207.............................................................................................................32.6 Pinout Description ..................................................................................................................................................52.7 DDR4 SDRAM Addressing.....................................................................................................................................73. Functional Description ...............................................................................................................................................83.1 Simplified State Diagram ....................................................................................................................................83.2 Basic Functionality..................................................................................................................................................93.3 RESET and INITIALIZATION Procedure .....................................................................................................................103.3.1 Power-up INITIALIZATION Sequence .............................................................................................................103.3.2 Reset INITIALIZATION with Stable Power ......................................................................................................113.4 Register Definition ................................................................................................................................................123.4.1 Programming the mode registers .............................................................................................................123.5 Mode Register ......................................................................................................................................................134. DDR4 SDRAM Command Description and Operation ............................................................................................. 244.1 Command Truth Table ..........................................................................................................................................244.2 CKE Truth Table ...................................................................................................................................................254.3 Burst Length, Type and Order ..............................................................................................................................264.3.1 BL8 Burst order with CRC Enabled .........................................................................................................264.4 DLL-off Mode & DLL on/off Switching procedure ................................................................................................274.4.1 DLL on/off switching procedure ...............................................................................................................274.4.2 DLL “on” to DLL “off” Procedure ..............................................................................................................274.4.3 DLL “off” to DLL “on” Procedure ..............................................................................................................284.5 DLL-off Mode........................................................................................................................................................294.6 Input Clock Frequency Change ............................................................................................................................304.7 Write Leveling.......................................................................................................................................................314.7.1 DRAM setting for write leveling & DRAM termination function in that mode ............................................324.7.2 Procedure Description .............................................................................................................................334.7.3 Write Leveling Mode Exit .........................................................................................................................34

    标签: DDR4

    上传时间: 2022-01-09

    上传用户: