This book describes numerous situations that graduate students will commonly encounter as they work towards the goal of earning their PhD. Starting from your very first day in the lab, to the beginning stages of your post-PhD job search, to writing your dissertation,we’ve tried to offer you sage advice on how to Handle particular situations as they arise.
标签: situations describes encounter commonly
上传时间: 2013-12-16
上传用户:225588
Matlab 画三维立体图形 The aim of geom3d library is to Handle and visualize 3D geometric primitives such as points, lines, planes, polyhedra... It provides low-level functions for manipulating 3D geometric primitives, making easier the development of more complex geometric algorithms. Some features of the library are: - creation of various shapes (3D points, 3D lines, planes, polyhedra...) through an intuitive syntax. Ex: createPlane(p1, p2, p3) to create a plane through 3 points. - derivation of new shapes: intersection between 2 planes, intersection between a plane and a line, between a sphere and a line... - functions for 3D polygons and polyhedra. Polyhedra use classical vertex-faces arrays (face array contain indices of vertices), and support faces with any number of vertices. Some basic models are provided (createOctaedron, createCubeoctaedron...), as well as some computation (like faceNormal or centroid) - manipulation of planar transformation. Ex.: ROT = createRotationOx(THETA); P2 = transformPoint3d(P1, ROT); - direct drawing of shapes with specialized functions. Clipping is performed automatically for infinite shapes such as lines or rays. Ex: drawPoint3d([50 50 25; 20 70 10], 'ro'); % draw some points drawLine3d([X0 Y0 Z0 DX DY DZ]); % clip and draw straight line Some functions require the geom2d package. Additional help is provided in geom3d/Contents.m file, as well as summary files like 'points3d.m' or 'lines3d.m'.
标签: Matlab 画三维立体图形
上传时间: 2015-11-02
上传用户:A1321
// 学生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person { char name[10]; int ID; int cj_yw; int cj_sx; struct person* next; struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage is only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(Handle, int) // // PURPOSE: Saves instance Handle and creates main window // // COMMENTS: // // In this function, we save the instance Handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance Handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Mesage Handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; } return FALSE; }
上传时间: 2016-12-29
上传用户:767483511
// 学生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person { char name[10]; int ID; int cj_yw; int cj_sx; struct person* next; struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage is only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(Handle, int) // // PURPOSE: Saves instance Handle and creates main window // // COMMENTS: // // In this function, we save the instance Handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance Handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Mesage Handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; } return FALSE; }
标签: 学生 计算器
上传时间: 2016-12-29
上传用户:767483511
Introduction jSMPP is a java implementation (SMPP API) of the SMPP protocol (currently supports SMPP v3.4). It provides interfaces to communicate with a Message Center or an ESME (External Short Message Entity) and is able to Handle traffic of 3000-5000 messages per second. jSMPP is not a high-level library. People looking for a quick way to get started with SMPP may be better of using an abstraction layer such as the Apache Camel SMPP component: http://camel.apache.org/smpp.html Travis-CI status: History The project started on Google Code: http://code.google.com/p/jsmpp/ It was maintained by uudashr on Github until 2013. It is now a community project maintained at http://jsmpp.org Release procedure mvn deploy -DperformRelease=true -Durl=https://oss.sonatype.org/service/local/staging/deploy/maven2/ -DrepositoryId=sonatype-nexus-staging -Dgpg.passphrase=<yourpassphrase> log in here: https://oss.sonatype.org click the 'Staging Repositories' link select the repository and click close select the repository and click release License Copyright (C) 2007-2013, Nuruddin Ashr uudashr@gmail.com Copyright (C) 2012-2013, Denis Kostousov denis.kostousov@gmail.com Copyright (C) 2014, Daniel Pocock http://danielpocock.com Copyright (C) 2016, Pim Moerenhout pim.moerenhout@gmail.com This project is licensed under the Apache Software License 2.0.
上传时间: 2019-01-25
上传用户:dragon_longer
obot control, a subject aimed at making robots behave as desired, has been extensively developed for more than two decades. Among many books being published on this subject, a common feature is to treat a robot as a single system that is to be controlled by a variety of control algorithms depending on different scenarios and control objectives. However, when a robot becomes more complex and its degrees of freedom of motion increase substantially, the needed control computation can easily go beyond the scope a modern computer can Handle within a pre-specified sampling period. A solution is to base the control on subsystem dynamics.
标签: decomposition virtual control
上传时间: 2019-09-04
上传用户:txb96
Do you have a mobile phone? We think you probably do, one way or another. We would also guess that you might use it for many diff erent things in the course of your everyday life—as a telephone certainly, but also as an address book, as a clock or watch, as a camera, or now as a connection to your computer, email and the internet. Th ere will be a range of people you use it to contact (or not), and various strategies you use to take calls—or send texts, or take photos, or receive emails, or search online (or not, in diff erent situations). Th ere are also likely to be a range of social relation- ships in your life that your mobile phone helps to maintain—or disrupts, or inter- venes in, or makes possible, or complicates, or just plain helps to Handle.
标签: Communications Introduction Mobile Media New An to
上传时间: 2020-05-30
上传用户:shancjb
The continuing explosive growth in mobile communication is demanding more spectrally efficient radio access technologies than the prevalent second generation (2G) systems such as GSM to Handle just the voice traffic. We are already witnessing high levels of mobile penetration exceeding 70% in some countries. It is anticipated that by 2010 more than half of all communications will be carried out by mobile cellular networks. On the other hand, the information revolution and changing life habits are bringing the requirement of commu- nicating on a multimedia level to the mobile environment. But the data handling capabilities and flexibility of the 2G cellular systems are limited.
上传时间: 2020-06-01
上传用户:shancjb
Computer science as an academic discipline began in the 1960’s. Emphasis was on programming languages, compilers, operating systems, and the mathematical theory that supported these areas. Courses in theoretical computer science covered finite automata, regular expressions, context-free languages, and computability. In the 1970’s, the study of algorithms was added as an important component of theory. The emphasis was on making computers useful. Today, a fundamental change is taking place and the focus is more on a wealth of applications. There are many reasons for this change. The merging of computing and communications has played an important role. The enhanced ability to observe, collect, and store data in the natural sciences, in commerce, and in other fields calls for a change in our understanding of data and how to Handle it in the modern setting. The emergence of the web and social networks as central aspects of daily life presents both opportunities and challenges for theory.
标签: Foundations Science Data of
上传时间: 2020-06-10
上传用户:shancjb
高清电子书-C++ Primer Plus, 第6版英文版 1438页Learning C++ is an adventure of discovery, particularly because the language accommodates several programming paradigms, including object-oriented programming, generic programming, and the traditional procedural programming.The fifth edition of this book described the language as set forth in the ISO C++ standards, informally known as C++99 and C++03, or, sometimes as C++99/03. (The 2003 version was largely a technical correction to the 1999 standard and didn’t add any new features.) Since then, C++ continues to evolve.As this book is written, the international C++ Standards Committee has just approved a new version of the standard.This standard had the informal name of C++0x while in development, and now it will be known as C++11. Most contemporary compilers support C++99/03 quite well, and most of the examples in this book comply with that standard. But many features of the new standard already have appeared in some implementations, and this edition of C++ Primer Plus explores these new features. C++ Primer Plus discusses the basic C language and presents C++ features, making this book self-contained. It presents C++ fundamentals and illustrates them with short, to-the-point programs that are easy to copy and experiment with.You learn about input/output (I/O), how to make programs perform repetitive tasks and make choices, the many ways to Handle data, and how to use functions.You learn about the many features C++ has added to C, including the followi
标签: C++
上传时间: 2022-02-19
上传用户:trh505