CAN1.c and CAN2.c are a simple example of configuring a CAN network to transmit and receive data on a CAN network, and how to move information to and from CAN RAM message objects. Each C8051F040-TB CAN node is configured to send a message when it s P3.7 button is depressed/released, with a 0x11 to indicate the button is pushed, and 0x00 when released. Each node also has a message object configured to receive messages. The C8051 tests the received data and will turn on/off the target board s LED. When one target is loaded with CAN2.c and the other is loaded with CAN1.c, one target board s push-button will control the other target board s LED, establishing a simple control link via the CAN bus and can be observed directly on the target boards.
标签: CAN configuring and transmit
上传时间: 2013-12-11
上传用户:weiwolkt
此十字路口交通灯控制系统,分东西道和南北道,设东西道为A道,南北道为B道。规定:首先,东西路口红灯亮,南北路口绿灯亮,同时开始25s倒计时,以7段数码管显示时间。25s倒计时结束后开始5s倒计时,南北路口的绿灯闪烁,计时到最后2s时,南北路口黄灯亮。完成1次这样的循环需要30s。30s结束后,南北路口红灯亮,东西路口绿灯亮,并重新30s倒计时,依次循环。若有紧急车辆要求通过时,此系统应能禁止普通车辆,而让紧急车辆通过。
上传时间: 2013-12-29
上传用户:gtf1207
This document provides guidelines and describes how to easily port S60 2nd Edition C++ applications to S60 3rd Edition. The document has been written based on experiences of porting regular S60 2nd Edition applications, such as the S60 Platform: POP/IMAP Example [4] that can be downloaded from Forum Nokia. Code snippets from the example are shown in Chapter 8, “Application build changes,” and in Appendix A, “Code example." In addition, Appendix B, "Commonly used functions that require capabilities," and Appendix C, "Commonly used interfaces that have been changed or removed," provide useful information on some frequently used functions and interfaces in third-party applications.
标签: application guidelines describes document
上传时间: 2017-01-29
上传用户:wang5829
汉诺塔!!! Simulate the movement of the Towers of Hanoi puzzle Bonus is possible for using animation eg. if n = 2 A→B A→C B→C if n = 3 A→C A→B C→B A→C B→A B→C A→C
标签: the animation Simulate movement
上传时间: 2017-02-11
上传用户:waizhang
Learn how to: * Tokenize a null-terminated string * Create a search and replace function for strings * Implement subtraction for string objects * Use the vector, deque, and list sequence containers * Use the container adaptors stack, queue, and priority_queue * Use the map, multimap, set, and multiset associative containers * Reverse, rotate, and shuffle a sequence * Create a function object * Use binders, negators, and iterator adapters * Read and write files * Use stream iterators to handle file I/O * Use exceptions to handle I/O errors * Create custom inserters and extractors * Format date, time, and numeric data * Use facets and the localization library * Overload the [ ], ( ), and -> operators * Create an explicit constructor * And much, much more
标签: null-terminated Tokenize Create string
上传时间: 2014-01-18
上传用户:yph853211
将魔王的语言抽象为人类的语言:魔王语言由以下两种规则由人的语言逐步抽象上去的:α-〉β1β2β3…βm ;θδ1δ2…-〉θδnθδn-1…θδ1 设大写字母表示魔王的语言,小写字母表示人的语言B-〉tAdA,A-〉sae,eg:B(ehnxgz)B解释为tsaedsaeezegexenehetsaedsae对应的话是:“天上一只鹅地上一只鹅鹅追鹅赶鹅下鹅蛋鹅恨鹅天上一只鹅地上一只鹅”。(t-天d-地s-上a-一只e-鹅z-追g-赶x-下n-蛋h-恨)
上传时间: 2013-12-19
上传用户:aix008
给出一百分制成绩,要求输出等级A,B,C,D,E。90 分以上为A,80~89 为B,70~79 为C,60~69 为D,60 分以下为E。
标签: 分
上传时间: 2017-06-18
上传用户:ukuk
本代码为编码开关代码,编码开关也就是数字音响中的 360度旋转的数字音量以及显示器上用的(单键飞梭开 关)等类似鼠标滚轮的手动计数输入设备。 我使用的编码开关为5个引脚的,其中2个引脚为按下 转轮开关(也就相当于鼠标中键)。另外3个引脚用来 检测旋转方向以及旋转步数的检测端。引脚分别为a,b,c b接地a,c分别接到P2.0和P2.1口并分别接两个10K上拉 电阻,并且a,c需要分别对地接一个104的电容,否则 因为编码开关的触点抖动会引起轻微误动作。本程序不 使用定时器,不占用中断,不使用延时代码,并对每个 细分步数进行判断,避免一切误动作,性能超级稳定。 我使用的编码器是APLS的EC11B可以参照附件的时序图 编码器控制流水灯最能说明问题,下面是以一段流水 灯来演示。
上传时间: 2017-07-03
上传用户:gaojiao1999
【问题描述】 在一个N*N的点阵中,如N=4,你现在站在(1,1),出口在(4,4)。你可以通过上、下、左、右四种移动方法,在迷宫内行走,但是同一个位置不可以访问两次,亦不可以越界。表格最上面的一行加黑数字A[1..4]分别表示迷宫第I列中需要访问并仅可以访问的格子数。右边一行加下划线数字B[1..4]则表示迷宫第I行需要访问并仅可以访问的格子数。如图中带括号红色数字就是一条符合条件的路线。 给定N,A[1..N] B[1..N]。输出一条符合条件的路线,若无解,输出NO ANSWER。(使用U,D,L,R分别表示上、下、左、右。) 2 2 1 2 (4,4) 1 (2,3) (3,3) (4,3) 3 (1,2) (2,2) 2 (1,1) 1 【输入格式】 第一行是数m (n < 6 )。第二行有n个数,表示a[1]..a[n]。第三行有n个数,表示b[1]..b[n]。 【输出格式】 仅有一行。若有解则输出一条可行路线,否则输出“NO ANSWER”。
标签: 点阵
上传时间: 2014-06-21
上传用户:llandlu
C++ From Scratch: An Object-Oriented Approach is designed to walk novice programmers through the analysis, design and implementation of a functioning object-oriented application using C++. You will learn all the critical programming concepts and techniques associated with the language in the context of creating a functioning application. Best selling C++ author Jesse Liberty shows you how to create "Decryptix", a game of decoding a hidden pattern as quickly as possible, using nothing but successive guesses and the application of logic. Every example and technique is put into the context of achieving a goal and accomplishing an end.
标签: Object-Oriented programmers Approach designed
上传时间: 2013-12-25
上传用户:225588