A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870
* 高斯列主元素消去法求解矩阵方程AX=B,其中A是N*N的矩阵,B是N*M矩阵 * 输入: n----方阵A的行数 * a----矩阵A * m----矩阵B的列数 * b----矩阵B * 输出: det----矩阵A的行列式值 * a----A消元后的上三角矩阵 * b----矩阵方程的解X
上传时间: 2015-07-26
上传用户:xauthu
基于事件驱动的串口通讯控件 消息帧数据格式: 1 0 A B X X 其中 10 为消息标识, AB表示文本长度,L=A*100+B XX为配位字符,任意 控制帧数据格式 0 1 A B M N 其中 01为控制标识, AB为请求标识 MN为附加标识 11表示请求对方接收文件,M表示描述字串中文件名子串的长度 N表示描述字串中文件大小子串的长度 10通知对方放弃传输 00通知文件传输完毕 01请求对方发送数据, MN为10请求发送下一个 MN为00请求重发 数据帧数据格式 0 0 A B M N 其中 00 为数据标识, AB表示数据长度,L=A*100+B MN为校验,M*100+N=A+B
上传时间: 2015-10-06
上传用户:拔丝土豆
“网络基本输入/输出系统”(Network Basic Input/Output System, NetBIOS)是一种标准的应用程序编程接口( A P I),1 9 8 3年由S y t e k公司专为I B M开发成功)
标签: Network NetBIOS Output System
上传时间: 2015-12-09
上传用户:wanghui2438
Data Structures and Algorithms with Object-Oriented Design Patterns in Java Bruno R. Preiss B.A.Sc., M.A.Sc., Ph.D., P.Eng. Associate Professor Department of Electrical and Computer Engineering University of Waterloo, Waterloo, Canada
标签: B.A.S R. Object-Oriented Algorithms
上传时间: 2017-03-07
上传用户:z754970244
Fortran - Tóm tắ t nộ i dung mô n họ c Các khái niệ m và yế u tố trong ngô n ngữ lậ p trình FORTRAN. Các câ u lệ nh củ a ngô n ngữ FORTRAN. Cơ bả n về chư ơ ng chư ơ ng dị ch và mô i trư ờ ng lậ p trình DIGITAL Visual Fortran. Viế t và chạ y các chư ơ ng trình cho các bài toán đ ơ n giả n bằ ng ngô n ngữ FORTRAN.
上传时间: 2013-12-25
上传用户:songrui
假近邻法(False Nearest Neighbor, FNN)计算嵌入维的Matlab程序 文件夹说明: Main_FNN.m - 程序主函数,直接运行此文件即可 LorenzData.dll - 产生Lorenz时间序列 PhaSpaRecon.m - 相空间重构 fnn_luzhenbo.dll - 假近邻计算主函数 SearchNN.dll - 近邻点搜索 buffer_SearchNN_1.dll - 近邻点搜索缓存1 buffer_SearchNN_2.dll - 近邻点搜索缓存2 参考文献: M.B.Kennel, R.Brown, H.D.I.Abarbanel. Determining embedding dimension for phase-space reconstruction using a geometrical construction[J]. Phys. Rev. A 1992,45:3403.
标签: Main_FNN Neighbor Nearest Matlab
上传时间: 2013-12-10
上传用户:songnanhua
单纯形法算法,int K,M,N,Q=100,Type,Get,Let,Et,Code[50],XB[50],IA,IAA[50],Indexg,Indexl,Indexe float Sum,A[50][50],B[50],C[50]
上传时间: 2013-12-22
上传用户:顶得柱
// 移频选频原理 //Fvco=[(P*B)+A]*Frefin/R //P=32 //loop filter 100k----prescribe //R=12.8M/100K=128---Parameter1 //Fvco=频点*2+170280 -1400 //B=Fvco/32-----------Parameter2 //A=Fvco-32*B
标签: 100 prescribe Frefin filter
上传时间: 2013-12-26
上传用户:dancnc
(1) 、用下述两条具体规则和规则形式实现.设大写字母表示魔王语言的词汇 小写字母表示人的语言词汇 希腊字母表示可以用大写字母或小写字母代换的变量.魔王语言可含人的词汇. (2) 、B→tAdA A→sae (3) 、将魔王语言B(ehnxgz)B解释成人的语言.每个字母对应下列的语言.
上传时间: 2013-12-30
上传用户:ayfeixiao